Summoner's Seal
Summoner's Seal v3.0: Release Notes
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Ogordemir99 Posted: 1/3/2010 11:13:54 PM UTC | Message Detail | Filter | Author Profile | # 301
Level: 49
Liberal Arts Major
Speaking of massive bugs, I've changed the mount system to delete and recreate mounts whenever they're unequipped/equipped. I've also deleted the two (presumably) unequipped mounts.

This might result in tragedy.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Ogordemir99 Posted: 1/4/2010 12:01:43 AM UTC | Message Detail | Filter | Author Profile | # 302
Level: 49
Liberal Arts Major
Navigator got a pretty bad spell called Treacherous Waters and a weak (but cheap!) accessory called Copper Sextant.

I have spells planned out for all of you with third classes, but I'm still coming up with names. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Scorpion 316 Posted: 1/4/2010 12:05:56 AM UTC | Message Detail | Filter | Author Profile | # 303
Level: 49
Liberal Arts Major
[Spoiler for Crap I made out of boredom., click to show]Name: Rapid Smite
SP Cost: 75
Cost: 10,000
Level: 25
Tier: Paladin, Templar, Crusader
Targets: One enemy
Description: How many cuts does it take to get to the center of an evildoer?
Effect: Hits 5 times scaling down from 3x Atk with each hit. If the enemy defends this skill does nothing but waste SP. Damage formula is double on dark forces and half on light. (3x -> 2.5x -> 2x -> 1.5x -> 1x Atk)

Name: Forgotten Tome
Type: Weapon
Cost: 6,000
Class: Occultist
Level: 5
Boost: +100 MATK, +10 DEF, +40 SP
Description: A dusty old tome containing many lost texts, including real ways to increase the size of your... mana pool!

Name: Dusty Robe
Type: Armor
Cost: 5,000
Class: Occultist
Level: 10
Boost: +50 MATK, +30 DEF, +15 MDEF
Description: If you're gonna read old books, you may as well wear old magic robes.

Name: Ungodly Thick Encyclopedia
Type: Shield
Cost: 8,000
Class: Occultist
Level: 15
Boost: 50 DEF, 50 MDEF
Description: Sometimes even you need to look something up, thankfully this book has a strap to hold it to your arm!

Name: Scholarly Beret
Type: Helmet
Cost: 6,000
Class: Occultist, all Tier IX classes.
Level: 1
Boost: DEF +15, MDEF +15, SP +10
Description: Look even smarter than you already should be.

Name: Human Lightbulb
SP Cost: 100
Cost: 10,000
Level: 10
Tier: Occultist, possibly other Tier IX classes.
Targets: One Foe, All Foes.
Description: You once read how to turn a potato into a lightbulb. Curiously enough, it works on people, but in a much more spectacular way.
Effect: Turns one foe into a turn-by-turn source of damage on itself and it's allies. Initial cast goes by normal MATK formulas on one target but each turn after that is a steady 50 damage on the intended target and 25 on the others for three turns. Obviously if the foe is of lightning element, this won't work.

Name: Novelty Sword
Type: Weapon
Cost: 7,000
Class: Navigator
Level: 1
Boost: ATK +120, DEF +10
Description: Normally hangs on a wall and looks pretty, but is surprisingly sharp and has a good handguard.

Name: Trusty Side-Arm
Type: Shield/Off-Hand
Cost: 6,000
Class: Navigator
Level: 5
Boost: Atk +50, DEF +15
Description: A trusty gun in case someone decides to question your directions. Surprisingly sturdy and able to possibly block a knife or two.

Name: Longcoat
Type: Armor
Cost: 10,000
Class: Navigator
Level: 10
Boost: DEF +40, SPD +10
Description: A blue longcoat adorned with medals that is surprisingly easy to move around in.

Name: Waterproof Boots
Type: Boots
Cost: 9,000
Class: Navigator, Captain, anything boat related. >_>
Level: 5
Boost: DEF +15, MDEF +10, SPD +5
Description: Secure, dry boots that seem to fair well in high waters.

Name: Backup Plan
SP Cost: 100
Cost: 10,000
Level: 1
Tier: Navigator
Target: Allies
Description: A smart one always plots two courses.
Effect: Flees from the battle, but allows earning of EXP/Gold from enemies successfully killed instead of forfeiting it all.
</spoiler>


Yeah, have fun with that. <_<
+++
"Enough is enough! I have had it with these monkey-fighting snakes on this Monday-to-Friday plane!" - TV Edited Snakes on a Plane
Ogordemir99 Posted: 1/4/2010 12:09:42 AM UTC | Message Detail | Filter | Author Profile | # 304
Level: 49
Liberal Arts Major
Name: Backup Plan
SP Cost: 100
Cost: 10,000
Level: 1
Tier: Navigator
Target: Allies
Description: A smart one always plots two courses.
Effect: Flees from the battle, but allows earning of EXP/Gold from enemies successfully killed instead of forfeiting it all.


This looks like an artifact. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Scorpion 316 Posted: 1/4/2010 12:12:38 AM UTC | Message Detail | Filter | Author Profile | # 305
Level: 49
Liberal Arts Major
This looks like an artifact. >_>

<_< So? There's no artifacts around right now. Plus it makes sense. >_>
+++
"Enough is enough! I have had it with these monkey-fighting snakes on this Monday-to-Friday plane!" - TV Edited Snakes on a Plane
Ogordemir99 Posted: 1/4/2010 12:16:10 AM UTC | Message Detail | Filter | Author Profile | # 306
Level: 49
Liberal Arts Major
<_< So? There's no artifacts around right now. Plus it makes sense. >_>

Almost true. Your Map is technically an artifact. I may make that the product of a quest that involves Navigators in some way.

Also, I made many of those Navigator items, with different level requirements/costs/boosts. >_>

EDIT:

Khamul plotted a course through treacherous waters!
Bass was attacked by a shark, losing 41 HP!
Bass was killed!
Giant Octopus was attacked by a shark, losing 31 HP!
Salmon was attacked by a shark, losing 39 HP!
Salmon was killed!
Salmon was attacked by a kraken, losing 73 HP!
Salmon was killed!
Bass was attacked by a kraken, losing 76 HP!
Bass was killed!
Bass was attacked by a fish, losing 5 HP!
Gandalf emerged unscathed!
Khamul emerged unscathed!
The Fourth emerged unscathed!
The Sixth emerged unscathed!
Pony 1 emerged unscathed!


Maybe it's not so bad.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Message last edited by Ogordemir99 on 1/3/2010 at 07:18:50 PM
Scorpion 316 Posted: 1/4/2010 12:19:55 AM UTC | Message Detail | Filter | Author Profile | # 307
Level: 49
Liberal Arts Major
Best spell ever. And yeah, you could change whatever you needed to on the items, it was just an attempt. >_>
+++
"Enough is enough! I have had it with these monkey-fighting snakes on this Monday-to-Friday plane!" - TV Edited Snakes on a Plane
Ogordemir99 Posted: 1/4/2010 4:30:05 AM UTC | Message Detail | Filter | Author Profile | # 308
Level: 49
Liberal Arts Major
So, I think I fixed everything relevant to the error messages associated with mounts in battle, although I can't say if they can defend or not. There were two problems:

1. Mounts that were unequipped and not dead were screwing with (a) the action-insertion process and (b) the team-list-generating process.

2. Mounts that were equipped but, unlike the characters riding them, were still alive, were screwing with those as well.

Both of these should be fixed, however there still exists the possibility that (2)(b) is messed up in some places. Out of 200-plus potentially relevant functions, I could have missed something. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Message last edited by Ogordemir99 on 1/3/2010 at 11:30:50 PM
xp1337 Posted: 1/4/2010 5:04:20 AM UTC | Message Detail | Filter | Author Profile | # 309
Level: 49
Liberal Arts Major
*Plays for the first time in about 24 hours*

Wow, EXP gains got destroyed.
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Ogordemir99 Posted: 1/4/2010 5:05:49 AM UTC | Message Detail | Filter | Author Profile | # 310
Level: 49
Liberal Arts Major
The formula didn't change at all. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/4/2010 5:08:09 AM UTC | Message Detail | Filter | Author Profile | # 311
Level: 43
Editor
Kenri vaulted into Sorlt, dealing 150 damage!
Fist attacked Sorlt, dealing 178 damage!
Archer cast Magic Blast! Sorlt was hit with a magical ball of energy, taking 98 damage!
Archer cast Magic Blast! Sorlt was hit with a magical ball of energy, taking 98 damage!
Sorlt was killed!

**** you Sorlit. <_<

You've earned 42 gold and 21 experience points.

Double **** you Sorlit.
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Message last edited by Kenri of the Yuri on 1/4/2010 at 12:09:23 AM
xp1337 Posted: 1/4/2010 5:09:15 AM UTC | Message Detail | Filter | Author Profile | # 312
Level: 49
Liberal Arts Major
The squirrels were destroyed, and the ocean is currently at like 25% power of the old squirrels.

Defeating two enemies for 6 EXP? my god.

A single squirrel could outdo that before. >_>
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Ogordemir99 Posted: 1/4/2010 5:10:47 AM UTC | Message Detail | Filter | Author Profile | # 313
Level: 49
Liberal Arts Major
Archer cast Magic Blast! Sorlt was hit with a magical ball of energy, taking 98 damage!
Archer cast Magic Blast! Sorlt was hit with a magical ball of energy, taking 98 damage!


This looks wrong.

The experience looks right. We're just missing an intermediate between the ocean and Sorlit. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/4/2010 5:13:15 AM UTC | Message Detail | Filter | Author Profile | # 314
Level: 43
Editor
This looks wrong.

It looks awesome.


The experience looks right. We're just missing an intermediate between the ocean and Sorlit. >_>

you kidding

sorlit gives 24 exp

i'd rather fight squirrels
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
xp1337 Posted: 1/4/2010 5:14:54 AM UTC | Message Detail | Filter | Author Profile | # 315
Level: 49
Liberal Arts Major
Honestly, I think the squirrels are still the best, it's just they got nerfed hard. >_>
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Ogordemir99 Posted: 1/4/2010 5:19:09 AM UTC | Message Detail | Filter | Author Profile | # 316
Level: 49
Liberal Arts Major
Well then, it may be time to change the experience formula. Any suggestions?
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/4/2010 5:21:11 AM UTC | Message Detail | Filter | Author Profile | # 317
Level: 43
Editor
I'll be honest.

I don't even understand the current experience formula, much less have any ideas about how to change it. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Ogordemir99 Posted: 1/4/2010 5:24:01 AM UTC | Message Detail | Filter | Author Profile | # 318
Level: 49
Liberal Arts Major
The current distribution looks like this:

http://upload.wikimedia.org/wikipedia/commons/e/ea/Log.svg

Except upside down.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
xp1337 Posted: 1/4/2010 5:27:52 AM UTC | Message Detail | Filter | Author Profile | # 319
Level: 49
Liberal Arts Major
Personally, I'm not objective, I liked the considerably faster pace provided before the squirrel nerf, but that doesn't seem to be what you're looking for.

I'm not a fan of the apparent "overkill actually hurts your EXP" especially since given the options as it stands, that equates to essentially "find a way to nerf your own teams damage output artificially because aside from like, Sorlit, who on the whole isn't worth fighting at such a low EXP drop (relative to other choices), you're so far above them that you'd be penalizing yourself."

Because really that means I'm at a point where I'd have to unequip myself to lower my stats because I'm doing this damage with normal attacks so what else am I supposed to do to lower the output?

To be honest, I think the "problem" is how it's 1000 EXP for every level. Because that means you have to make it practical to level for new characters, but then why would you ever leave that area later unless there's an area you can go that seems to be more "worth" it.

Nerfing the squirrels might be successful to slow down higher level characters, but you do it too much and how do new characters level-up?
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Ogordemir99 Posted: 1/4/2010 5:31:01 AM UTC | Message Detail | Filter | Author Profile | # 320
Level: 49
Liberal Arts Major
To be honest, I think the "problem" is how it's 1000 EXP for every level. Because that means you have to make it practical to level for new characters, but then why would you ever leave that area later unless there's an area you can go that seems to be more "worth" it.

This appears to be the problem as well. I'm thinking I might be better off trying a piecewise function, or in some way index growth to total level.

Another problem, relevant to your other point, is that the absolute value is taken, so large negative values are treated as large positive values, and this severely undermines exp from e.g. Sorlit.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
xp1337 Posted: 1/4/2010 5:37:40 AM UTC | Message Detail | Filter | Author Profile | # 321
Level: 49
Liberal Arts Major
I suppose you could find a way to diminish EXP gains based on party level vs. "recommended level" if you wanted to hold the 1000 EXP/level thing.

Like say the Squirrel had a recommended level of 5 (this could be a hidden value, or given).

If your team is Level 5, then you get the normal EXP for it. If it's lower than 5 then maybe some additional % of the base EXP (or just the normal), and if you're over level 5, there's a penalty to it, increasing the further you get from 5.

You might have to consider if it can compare this against each individual party member if their levels differ and thus would be getting different EXP amounts. (I would NOT recommend Party Average here because you probably could easily "trick" it by creating a bunch of new characters, pairing them with a higher level one just to destroy the party average and increase the gain. Maybe take the highest level in the party at the time and base it on that if you didn't want to deal with the possibility of different level characters simultaneously.
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
xp1337 Posted: 1/4/2010 5:42:17 AM UTC | Message Detail | Filter | Author Profile | # 322
Level: 49
Liberal Arts Major
Also, more of a current problem rather than a long term one is how there's basically 3 choices in enemy area, and perhaps a gap of 50 levels between what you could probably fight the enemies in the ocean with and what you'd want to fight Sorlit. So even if such a system were implemented, any high level team is instantly in trouble unless Sorlit got a huge EXP boost. And even then, if a team got into a position where they're getting big penalties from the ocean but don't even have a chance to defeat Sorlit...

This is a bit of a problem no matter what the EXP system is, I think, but it'd be huge in a "penalty" system.

But again, this is more of a current issue rather than long term where presumably there'd be more enemies.
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Kenri of the Yuri Posted: 1/4/2010 5:49:07 AM UTC | Message Detail | Filter | Author Profile | # 323
Level: 43
Editor
For now, you could make an area called... I dunno, Deeper Waters or something, and make every encounter there six sharks.

That would allow for a decent amount of EXP. >_>
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Scorpion 316 Posted: 1/4/2010 5:53:23 AM UTC | Message Detail | Filter | Author Profile | # 324
Level: 49
Liberal Arts Major
I like Kenri's idea to a point.

However, the Squirrel EXP honestly isn't that bad. You could very easily still sit there as a new player and grind. It takes longer than it used to, but it's still easily doable and considering HOW easy it is the longer time is not a problem. However, fish EXP is still rather low for the amount of difficulty involved since even if you can kill them at a decent rate, they can still get lucky on you too in some cases since FT is so powerful. <_<

EDIT:

Deeper Waters = Mother Kraken and stuff for good EXP gains. Go for it, Ogor.

Or add an island for my turtles...
+++
"Enough is enough! I have had it with these monkey-fighting snakes on this Monday-to-Friday plane!" - TV Edited Snakes on a Plane
Message last edited by Scorpion 316 on 1/4/2010 at 12:54:09 AM
Ogordemir99 Posted: 1/4/2010 5:57:06 AM UTC | Message Detail | Filter | Author Profile | # 325
Level: 49
Liberal Arts Major
If your team is Level 5, then you get the normal EXP for it. If it's lower than 5 then maybe some additional % of the base EXP (or just the normal), and if you're over level 5, there's a penalty to it, increasing the further you get from 5.

This is doable.

You might have to consider if it can compare this against each individual party member if their levels differ and thus would be getting different EXP amounts. (I would NOT recommend Party Average here because you probably could easily "trick" it by creating a bunch of new characters, pairing them with a higher level one just to destroy the party average and increase the gain. Maybe take the highest level in the party at the time and base it on that if you didn't want to deal with the possibility of different level characters simultaneously.

All of the options I'm presently considering would award different experience to different party members based on their levels.

But again, this is more of a current issue rather than long term where presumably there'd be more enemies.

True, the lack of an intermediate/the size of the gap between enemies is currently a problem. But there still appears to be a flaw in the basic logic of the level system.

However, the Squirrel EXP honestly isn't that bad. You could very easily still sit there as a new player and grind. It takes longer than it used to, but it's still easily doable and considering HOW easy it is the longer time is not a problem. However, fish EXP is still rather low for the amount of difficulty involved since even if you can kill them at a decent rate, they can still get lucky on you too in some cases since FT is so powerful. <_<

I see.

Kenri's idea is doable, but I won't do it now. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/4/2010 6:11:30 AM UTC | Message Detail | Filter | Author Profile | # 326
Level: 43
Editor
Kenri's idea is doable, but I won't do it now. >_>

=(

Unrelated question: what kind of things do Galerunners do? <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Ogordemir99 Posted: 1/4/2010 6:13:32 AM UTC | Message Detail | Filter | Author Profile | # 327
Level: 49
Liberal Arts Major
Unrelated question: what kind of things do Galerunners do? <_<

Sexy things. I'll handle that class. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/4/2010 6:21:06 AM UTC | Message Detail | Filter | Author Profile | # 328
Level: 43
Editor
That just makes me MORE curious!
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
xp1337 Posted: 1/4/2010 6:52:58 AM UTC | Message Detail | Filter | Author Profile | # 329
Level: 49
Liberal Arts Major
Tried to see if I could do any better against Ekolit now that Judgment got nerfed...

Turn 1

Crokus attacked Ekolt, dealing 0 damage!
Crokus attacked Ekolt, dealing 0 damage!
Crokus attacked Ekolt, dealing 0 damage!
Crokus attacked Ekolt, dealing 0 damage!
Ekolt attacked Crokus, dealing 66 damage!
Ekolt created a bulwark!
Ekolt cast Divert!
Apsalar's action was redirected!
Ekolt attacked Anomander, dealing 52 damage!
Ekolt cast Judgment!
The heavens rain judgment on Anomander, dealing 77 damage!
The heavens rain judgment on Apsalar, dealing 124 damage!
The heavens rain judgment on Crokus, dealing 83 damage!
The heavens rain judgment on Quick Ben, dealing 42 damage!
In a flash, Apsalar struck Apsalar, dealing 57 damage!
Apsalar was poisoned!
Quick Ben cast Energy Cylinder on Ekolt, dealing 0 damage!
Ekolt attacked Apsalar, dealing 60 damage!
Apsalar was defeated!
Ekolt stirred up some birds!
Anomander smashed Ekolt, dealing 5 damage!

Turn 2

Bird is defending!
Bird is defending!
Ekolt attacked Anomander, dealing 56 damage!
Ekolt cast Divert!
Crokus's action was redirected!
Ekolt attacked Crokus, dealing 62 damage!
Ekolt created a bulwark!
Bird skewered Quick Ben, dealing 0 damage!
Bird skewered Anomander, dealing 0 damage!
Crokus cast Rei Gun on Crokus, dealing 0 damage!
Quick Ben cast Energy Cylinder on Ekolt, dealing 0 damage!
Ekolt attacked Quick Ben, dealing 54 damage!
Ekolt stirred up some birds!
Anomander smashed Ekolt, dealing 5 damage!

Turn 3

Bird is defending!
Bird is defending!
Bird is defending!
Bird is defending!
Ekolt attacked Anomander, dealing 57 damage!
Anomander was defeated!
Ekolt created a bulwark!
Ekolt attacked Crokus, dealing 52 damage!
Crokus was defeated!
Ekolt cast Judgment!
The heavens rain judgment on Quick Ben, dealing 31 damage!
Ekolt cast Divert!
Quick Ben's action was redirected!
Bird skewered Quick Ben, dealing 0 damage!
Bird skewered Quick Ben, dealing 0 damage!
Bird skewered Quick Ben, dealing 0 damage!
Bird skewered Quick Ben, dealing 0 damage!
Quick Ben cast Energy Cylinder on Quick Ben, dealing 77 damage!
Ekolt stirred up some birds!

Turn 4, I was left with Quick Ben with 9 HP and fled.

Now, I did hardly any damage to Ekolit, but its HP was very low when I fled. Does it just have low HP and crazy defensive stats, or were the birds it was spawning causing it significant damage?

Anyway, Judgment seems to be much better now.
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Kenri of the Yuri Posted: 1/4/2010 7:03:56 AM UTC | Message Detail | Filter | Author Profile | # 330
Level: 43
Editor
Now, I did hardly any damage to Ekolit, but its HP was very low when I fled. Does it just have low HP and crazy defensive stats, or were the birds it was spawning causing it significant damage?

Anyway, Judgment seems to be much better now.


Judgment requires an exertion, which means it's damaging itself every time it casts that.


Ekolt cast Divert! Mastermind's action was redirected!
Kenri vaulted into Mastermind, dealing 167 damage!
Mastermind was killed!


...This doesn't seem right. <___<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
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