Summoner's Seal
Summoner's Seal v3.0: Release Notes
Board List | Topic List | Log In | Help
This topic has been marked closed. No additional messages may be posted.
First Page | Previous Page | Page 16 of 17 | Last Page
Kenri of the Yuri Posted: 1/5/2010 11:27:54 PM UTC | Message Detail | Filter | Author Profile | # 451
Level: 43
Editor
seriously wtf man I can't find squireels or bever's or any npc that does class changes and all the fuckin shops sell the same damned thing man.

Squirrels and beavers are in the area surrounding White City. Go to field 2 and then head left, for example.

The NPC that changes classes is in field 6, part of White City.

There is a shop for each of your characters that sells everything that character could use. Since your characters have no class, all the shops sell the same thing. Once you've changed class, this will change.
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Link Dude Posted: 1/6/2010 1:54:55 AM UTC | Message Detail | Filter | Author Profile | # 452
Level: 7
Provisional
My god, why so many posts in four days?
---
LMAO he ain't my lover I'm not into guys -Tengu
Kenri of the Yuri Posted: 1/6/2010 1:57:08 AM UTC | Message Detail | Filter | Author Profile | # 453
Level: 43
Editor
Summoner's Seal has always been a major post getter.
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Kenri of the Yuri Posted: 1/6/2010 1:57:43 AM UTC | Message Detail | Filter | Author Profile | # 454
Level: 43
Editor
It's also helped by the fact that I keep posting multiple times instead of just editing my last post.
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Link Dude Posted: 1/6/2010 2:09:16 AM UTC | Message Detail | Filter | Author Profile | # 455
Level: 7
Provisional
Ah, the second reason explained it.
---
LMAO he ain't my lover I'm not into guys -Tengu
Tengu Ghost Posted: 1/6/2010 6:08:17 PM UTC | Message Detail | Filter | Author Profile | # 456
Level: 37
Advanced
Tnx for the help kenri i manged to get some class's an a couple things for 2 of my chars,but I think I'm bugged and that i can't find monsters i know that the squirrels an beavers where at field 3514 but when i go there theres no thing sayin battle for me to click on.
---
When the sheriff came around in the middle of the night,you hear momma crying. He was headed down to Knoxville with the weekly load. You could smell the Whiskey burning up and down copperhead road. ~ Steve Earle
Ogordemir99 Posted: 1/6/2010 10:25:54 PM UTC | Message Detail | Filter | Author Profile | # 457
Level: 49
Liberal Arts Major
Sorry for the lateness; the problem was fixed.

Meanwhile, I figured out how to seamlessly "log in" as other players: just change my ID in the code. It was pretty obvious but I'm retarded. Anyway, this should help me track down the bugs you all bring up.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Scorpion 316 Posted: 1/7/2010 1:19:23 AM UTC | Message Detail | Filter | Author Profile | # 458
Level: 49
Liberal Arts Major
I just wanna throw this out there:

Despite being in the library I'm beginning to suspect Paladins and Dragon Knights may be missing 90% of their stuff. <_< My Paladin is above level 22 and when I had 30k Gold his other two spells did not show up in the shop for him and they cost like 20k and 10k or something and their level requirements were 20 and like 10. This isn't a super urgent thing since the only spell I really need is Widening Slash, but. Being able to revive an ally with Divine Feather would be awesome.

So yeah, when you fix the level requirements on most of the gears you can check on those too. >_>
+++
"Enough is enough! I have had it with these monkey-fighting snakes on this Monday-to-Friday plane!" - TV Edited Snakes on a Plane
Link Dude Posted: 1/7/2010 6:04:05 PM UTC | Message Detail | Filter | Author Profile | # 459
Level: 7
Provisional
Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index 76 in /homepages/22/d185546810/htdocs/boards/functions.fishies.php on line 2574
x
Kane attacked Undertaker, dealing 0 damage! You're winnar!

O_o Apparently I win by attacking my own characters.
---
LMAO he ain't my lover I'm not into guys -Tengu
Ogordemir99 Posted: 1/7/2010 7:48:30 PM UTC | Message Detail | Filter | Author Profile | # 460
Level: 49
Liberal Arts Major
Yeah: trying to make enchantments work seems to have backfired just a tad.

I'll edit this when that error is fixed.

EDIT: I don't know the exact cause of the error, but I fixed something so I'm going to go ahead and say it's OK until it turns out it's not. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Message last edited by Ogordemir99 on 1/7/2010 at 11:20:01 PM
Link Dude Posted: 1/8/2010 2:15:06 PM UTC | Message Detail | Filter | Author Profile | # 461
Level: 7
Provisional
Notice: Undefined variable: who in /homepages/22/d185546810/htdocs/boards/functionsii.fishies.php on line 2338

Notice: Undefined variable: who in /homepages/22/d185546810/htdocs/boards/functionsii.fishies.php on line 2338

Notice: Undefined variable: who in /homepages/22/d185546810/htdocs/boards/functionsii.fishies.php on line 2338

Notice: Undefined variable: who in /homepages/22/d185546810/htdocs/boards/functionsii.fishies.php on line 2338

Notice: Undefined variable: who in /homepages/22/d185546810/htdocs/boards/functionsii.fishies.php on line 2338

Notice: Undefined variable: who in /homepages/22/d185546810/htdocs/boards/functionsii.fishies.php on line 2338




Now the round went completely normally besides this assaulting the top of the page, it's nothing game breaking just something I thought I should report.
---
LMAO he ain't my lover I'm not into guys -Tengu
Ogordemir99 Posted: 1/8/2010 4:04:48 PM UTC | Message Detail | Filter | Author Profile | # 462
Level: 49
Liberal Arts Major
Fixed.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Tengu Ghost Posted: 1/9/2010 12:54:47 AM UTC | Message Detail | Filter | Author Profile | # 463
Level: 37
Advanced
Hey do all the shops sell stuff for

solider
summoner
spiremage
pikeman
tamer?

Or do I need to goto shops made for those class's? If so what fields are they located on.
---
When the sheriff came around in the middle of the night,you hear momma crying. He was headed down to Knoxville with the weekly load. You could smell the Whiskey burning up and down copperhead road. ~ Steve Earle
Ogordemir99 Posted: 1/9/2010 2:12:29 AM UTC | Message Detail | Filter | Author Profile | # 464
Level: 49
Liberal Arts Major
The shops sell what your characters can use and what you can afford. 44 is based on your player, 55 on your first ally, 66 your second, and 77 your third.

You can mouseover the requirements bar and get a tooltip explaining who can use the item/spell, too.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Tengu Ghost Posted: 1/9/2010 6:59:10 PM UTC | Message Detail | Filter | Author Profile | # 465
Level: 37
Advanced
slight problem i couldn't find a shop that sold anything for my tamer who is my 4th ally. and since field 88 is the great sea. I don't know what to do.
---
When the sheriff came around in the middle of the night,you hear momma crying. He was headed down to Knoxville with the weekly load. You could smell the Whiskey burning up and down copperhead road. ~ Steve Earle
Ogordemir99 Posted: 1/9/2010 10:16:59 PM UTC | Message Detail | Filter | Author Profile | # 466
Level: 49
Liberal Arts Major
Yeah, you're not supposed to have four allies. I guess you started with five and I missed one when I was undoing that mishap.

Choose which one you don't want to keep!
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Tengu Ghost Posted: 1/9/2010 10:48:04 PM UTC | Message Detail | Filter | Author Profile | # 467
Level: 37
Advanced
I started with 6 folks including myself you removed 1 already. but you can remove lady paige.
---
When the sheriff came around in the middle of the night,you hear momma crying. He was headed down to Knoxville with the weekly load. You could smell the Whiskey burning up and down copperhead road. ~ Steve Earle
Ogordemir99 Posted: 1/10/2010 1:29:35 AM UTC | Message Detail | Filter | Author Profile | # 468
Level: 49
Liberal Arts Major
Done.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Ogordemir99 Posted: 1/12/2010 8:33:17 AM UTC | Message Detail | Filter | Author Profile | # 469
Level: 49
Liberal Arts Major
Useless little tidbit: I changed the name of the Shogun class to Daimyo.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/12/2010 8:54:33 AM UTC | Message Detail | Filter | Author Profile | # 470
Level: 43
Editor
I'm not sure if that's a good change or not! Daimyo's more fun to say but Shogun is also awesome. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Ogordemir99 Posted: 1/12/2010 9:11:09 AM UTC | Message Detail | Filter | Author Profile | # 471
Level: 49
Liberal Arts Major
True. Daimyo items/spells will include the word "shogun" or "shogunate" in them at times, but I felt I should change it to make it a more general title.

Speaking of which, I predict I'll have a sizeable pile of new stuff done by the end of the week. I could have had it this week but lately I've been too tired to do anything but watch How I Met Your Mother. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Message last edited by Ogordemir99 on 1/12/2010 at 04:11:53 AM
Ogordemir99 Posted: 1/17/2010 3:17:58 PM UTC | Message Detail | Filter | Author Profile | # 472
Level: 49
Liberal Arts Major
Here's part one of the update that I'm going to attempt to roll out this weekend/early next week.

For starters, enchantments now work sort of. I added a large dollop of code, so there could be an equally large dollop of errors for all I know.

Additionally, I have made a few spells for Druids and "filled out" Tier I's spells (i.e. made it so every class in the tier can max out on spells). I didn't add any items yet, but I'll do that soon - sooner if someone makes them up for me!

Regardless, here are the new spells:

Druid got Lure and Purify transferred to them from Clerics or something. They also got Disenchant, the first spell to target specific enchantments; Channel, the first spell with a variable casting cost; and Nurture, which buffs a character's ATK by 5 and then heals and restores 5 HP and SP for each buff on that character (including negative ones/debuffs).

There were two tier spells added: Piety and Righteousness. (Righteousness might be a bit overpowered with the huge defenses running around.) In general, for at least this wave of additions, tier spells will be simple, one-word names with fairly simple effects.

Rose Knight got Noble Purpose and Order of the Rose to go with it. Noble Purpose struck me as potentially ridiculous with Order, so I made it require an exertion (although it might be better to exert for Order instead) to avoid craziness. Actually, Order is fairly crazy on its own, so maybe it is better the other way. >_>

Magus got Flame of Salvation and Darkest Hour. Both of these spells use a buff formula that's unique to Maguses: a portion of a fixed quantity is until end of turn (a boost) and the rest is permanent (a boon), the portion equal to the Magus' remaining HP + remaining SP all divided by the sum of its max HP and max SP. In Flame's case, that fixed quantity is 30, and it debuffs an opponent's ATK, DEF, MATK, and MDEF. Darkest Hour on the other hand requires an exertion in order to buff those stats for an ally (using 50 as the fixed quantity), make that ally defend, and copy the next action that ally would take. (Note that it can target itself, although in that case it probably wouldn't copy anything.) The costs for these spells are low because they get better the more SP is spent.

Commander got Coordinated Defense and Coordinated Attack. CD loops through your party and either exerts the character in order to double its defenses until the end of the turn, or makes the character defend and heals it for 25 HP if it's exhausted. Coordinated Attack deals damage to a target equal to the sum of your party's ATK minus 4.5 times that character's DEF. Commanders also got a slight boost to Summon Soldiers in that the soldiers now know both Smash and Iron Defense.

Matriarch/Patriarch got Armageddon back (now it only kills off summons and requires an exertion) and lost Purification.

Paladin got nothing.

Archon got Baptize and will probably never need anything else.

Sensei had previously acquired Silent Strength from Master and now gets Hold the Line, which exerts to boost DEF and MDEF by the amount of the exertion or performs a normal attack while defending if the caster is exhausted. Hold the Line is the kind of spell that's either bonkers or terrible - although personally I'd vote for bonkers, especially since there's no adequate answer to defending at this point.

Swordsman got the pretty unimpressive Parry, which increases its speed by 10 and enchants it with Protect if it's being targeted.

Evangelist got the even less impressive Stunning Oration, namely because its projected signature spell (Evangelize, of course) is presently beyond my ability to code elegantly.

Bourgeois is kind of up in the air at this point in terms of what I want to do with it, so it got a double-duty offensive and defensive spell in Money Cannon, which attacks its target and either damages it or heals it if it's a member of the caster's party. It also costs gold equal to the amount of damage/healing it does. Bourgeois is one of a few classes that will interact with your gold count in this way; I'm not yet sure what the others are.

Martyr got a number of Into the Something spells that all have a similar effect: the Martyr kills him- or herself and then uses the total HP it had remaining to do something beneficial to an ally. Light heals the character, Sea restores its SP, Fire increases its ATK, Forge its DEF, Darkness its MATK, Stars its MDEF, and Wind its speed. I could get more complicated with Martyr spells, but for the time being I think this is a pretty good illustration of what the class does.

Apostle got Erasure and Nexus of Wills. Both of these spells use the same mechanic: they're basic magic attacks with no cost that use SP based on the damage dealt to determine the extent of the bonus effect. You can still cast them when you're out of SP, but they'll just be magic attacks at that point.

Pontiff got Will of Faith and Will of Grace, which are nice global buff/debuff effects.

Caretaker got that Purification so it can hose Tier VII and now also Elutriate so it can hose Tier IV as well. I planned on adding Steel to Sand, but the architecture for manipulating items isn't where it needs to be for that to be elegantly-codable, so I'm going to hold off on it until I get that done. Caretakers, by the way, represent the Druid pure class, if that wasn't already known.

Templar got Righteous Fury, which increases the caster's ATK by 35 when cast and then 10 more every action it takes after that (unless its action is disrupted somehow). It would have gotten more but I'm not entirely sure what I'm going to do with it at the moment.

Lastly, Daimyo got Blood of the Shogunate and Resplendent Charge. Blood has strong potential for unbounded loops, so I'll have to watch out for that. Also, when it's cast, it exerts the character it's enchanting, so if the target isn't exhausted you get some HP transfer right away. Resplendent Charge performs a normal attack, but before that happens it has two other potential effects: if the caster is mounted, it increases the party's attack a little (as a boon) and if the caster is the target of an opposing action it heals the party a little. That second condition is the inverse of the Tier II mechanic, by the by.

Questing etc. is going to be delayed a little yet again as (a) I am reluctant to add anything of that nature while the experience formula is still up in the air and (b) I would like to start with Seahome, which will be Privateer/Pirate heavy, but I can't really do much with those classes for the same reason Steel to Sand has yet to exist, so there's going to be a little bit of extra development before I can move forward with this. Still, I have no classes on Monday, so I expect to be more or less ready with this by Tuesday or Wednesday. This is "part two" of this update and it will represent a build change.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Message last edited by Ogordemir99 on 1/17/2010 at 10:19:10 AM
Kenri of the Yuri Posted: 1/18/2010 6:23:45 AM UTC | Message Detail | Filter | Author Profile | # 473
Level: 43
Editor
I am sad to see a lack of quests. >_>


Bourgeois is kind of up in the air at this point in terms of what I want to do with it, so it got a double-duty offensive and defensive spell in Money Cannon, which attacks its target and either damages it or heals it if it's a member of the caster's party. It also costs gold equal to the amount of damage/healing it does. Bourgeois is one of a few classes that will interact with your gold count in this way; I'm not yet sure what the others are.

On the other hand, I find this really, really mechanically interesting.

I'm not sure if a class based around money is something I'd actually like to play, but I love the idea of it. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Kenri of the Yuri Posted: 1/18/2010 7:03:29 AM UTC | Message Detail | Filter | Author Profile | # 474
Level: 43
Editor
Notice: Undefined variable: second in /homepages/22/d185546810/htdocs/boards/functions.fishies.php on line 4313

Keep getting this error while I'm murdering fish. At first I thought it was related to the fact that, occasionally, half a point of damage will be dealt (143.5 or whatever), but on further testing it seems to be unrelated.

Also, Channel has no description in the library. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Ogordemir99 Posted: 1/18/2010 8:51:34 AM UTC | Message Detail | Filter | Author Profile | # 475
Level: 49
Liberal Arts Major
Fixed and fixed. Not sure about the half point of damage thing though.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Ogordemir99 Posted: 1/18/2010 2:34:59 PM UTC | Message Detail | Filter | Author Profile | # 476
Level: 49
Liberal Arts Major
New Experience Formula OMG !!!

I eventually gave up on finding an actual curve and resorted to using a number of piecewise functions instead. Now, there are four different multipliers that go into experience: the turn multiplier, which is universal, and the damage, spell, and total level multipliers, which are different for each character.

The turn multiplier is simple:

1 turn = 0
2 turns = .25
3 turns = .65
4 turns = .9
>= 5 turns = 1

In other words, if you one-turn kill everything you're going to get no experience whatsoever; if you kill everything in two turns you're going to get a quarter experience; and so on.

The damage multiplier is based on the damage you receive. The formula is like this:
DAMAGE_TAKEN/MAXHP * .7 plus .7
So if your character loses half of its HP, the multiplier is going to be 1.05 for that character. The minimum is, obviously, .7 - but I don't want it unbounded, so I set the maximum at 1.5.

The spell multiplier is based on the percentage of SP the character used. The formula is similar to the damage multiplier, but with smaller variation:
(MAXSP - SP)/MAXSP * .5 plus .8
The minimum is .8 and the maximum is 1.3.

Lastly, the total level multiplier changes based on a character's total level:

tlevel = 0 => multiplier = 3
tlevel <= 15 => multiplier = 1.5
tlevel > 15 and <= 35 => multiplier = 1.1
tlevel > 35 => multiplier = .75 (this might be too low)

This system seems better to me than the previous one, even though it still has its problems. It does, however, make it very difficult/impossible to get balanced experience for all your team members.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Message last edited by Ogordemir99 on 1/18/2010 at 09:36:51 AM
Kenri of the Yuri Posted: 1/18/2010 11:41:15 PM UTC | Message Detail | Filter | Author Profile | # 477
Level: 43
Editor
In other words, if you one-turn kill everything you're going to get no experience whatsoever

http://i21.photobucket.com/albums/b293/3DSAM/SeriousShadow.jpg
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Ogordemir99 Posted: 1/19/2010 12:39:34 AM UTC | Message Detail | Filter | Author Profile | # 478
Level: 49
Liberal Arts Major
=)
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 1/19/2010 3:59:15 AM UTC | Message Detail | Filter | Author Profile | # 479
Level: 43
Editor
You realize that this makes it, quite literally, at least 100x harder to level up, right?

Might as well just make it 100,000 EXP for each level and bring back the old formula, then at least new characters could be leveled up without requiring an entire team of low level characters. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Kenri of the Yuri Posted: 1/19/2010 4:04:16 AM UTC | Message Detail | Filter | Author Profile | # 480
Level: 43
Editor
Kenri earned 42 gold.
Kenri earned 1 experience points.
Fist earned 1 experience points.
Mastermind earned 1 experience points.


Battle with Sorlit. >_>
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Jump to Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17
There are no users currently viewing this topic.
Board List | Topic List

  Original script created by ultimategamer00, © 2002-2014.
Script processed in 0.006668 seconds.
anotherFyre source modified by ns1987 & Ogordemir99.