| Summoner's Seal | |
| A small proposal concerning the storyline. | |
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| Ogordemir99 | Posted: 8/23/2007 7:21:50 AM UTC | Message Detail | Filter | Author Profile | # 001 |
| Level: 49 Liberal Arts Major | Currently the storyline is expressed through instanced quests and so for: in other words, everyone's playing a different game. The only time convergences might arise is when the opportunity for one is written explicitly into the code, as with PvP. This is fine, possibly, but I wonder if a linear storyline would work out - in other words, NPC's are just there to get the story going, and the results of one person's questing have a direct effect on everyone in the game. There are some downsides and upsides to this, which should be quite plain, but I think it's doable. The question is if it's really worth it. We could even have a mix of systems: normal quests would be instance, but certain quests (let's call them "events") could change the story. What do you think? ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| Ogordemir99 | Posted: 8/20/2009 9:35:05 AM UTC | Message Detail | Filter | Author Profile | # 002 |
| Level: 49 Liberal Arts Major | This. ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| Kenri of the Yuri | Posted: 8/20/2009 8:12:12 PM UTC | Message Detail | Filter | Author Profile | # 003 |
| Level: 43 Editor | Personally, I'm against things becoming missed forever due to factors outside my control (in this case, other players getting there first). That said, it's not a deal breaker and could potentially be interesting, so... --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Scorpion 316 | Posted: 8/20/2009 10:16:44 PM UTC | Message Detail | Filter | Author Profile | # 004 |
| Level: 49 Liberal Arts Major | If worked properly this could in fact be a very good idea. But the main concerns are pretty much what Kenri addressed about things getting missed forever because of someone else doing it. +++ "Enough is enough! I have had it with these monkey-fighting snakes on this Monday-to-Friday plane!" - TV Edited Snakes on a Plane |
| xp1337 | Posted: 8/20/2009 11:35:53 PM UTC | Message Detail | Filter | Author Profile | # 005 |
| Level: 49 Liberal Arts Major | Yeah, I could say with some confidence that I'd feel compelled to try and race through content because I'd hate to "lose control" of the story, particularly if we're talking major changes in direction. Now whether or not you consider that a bad thing is a matter of debate. --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Ozzmark | Posted: 8/21/2009 12:40:42 AM UTC | Message Detail | Filter | Author Profile | # 006 |
| Level: 30 Legend | That is hardly up for debate <_< |
| Ogordemir99 | Posted: 8/21/2009 12:49:06 AM UTC | Message Detail | Filter | Author Profile | # 007 |
| Level: 49 Liberal Arts Major | Now whether or not you consider that a bad thing is a matter of debate. It is indeed a bad thing. The way I see this being implemented is twofold: (1) Make the story-relevant text of unique events public so that although only one person triggers the event and beats the Big Bad or whatever, a piece of the pie is available for everyone. (2) Make these things uncommon and stratify by time. For instance, if there's a conflict between two parties, have numerous instanced quests (like fetch quests) and a few open quests (like assassinating somebody) that will resolve the conflict in some way over time. ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| xp1337 | Posted: 8/21/2009 12:49:11 AM UTC | Message Detail | Filter | Author Profile | # 008 |
| Level: 49 Liberal Arts Major | To everyone who is playing, including me? Probably. But to Ogor? Hey, it might mean more people playing more frequently to prevent me from doing that by getting to that story content first! --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| xp1337 | Posted: 8/21/2009 12:50:03 AM UTC | Message Detail | Filter | Author Profile | # 009 |
| Level: 49 Liberal Arts Major | Hey, Ogor, can we pretend you didn't make my post irrelevant by posting 5 seconds earlier? --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Ogordemir99 | Posted: 8/21/2009 12:51:54 AM UTC | Message Detail | Filter | Author Profile | # 010 |
| Level: 49 Liberal Arts Major | It's fun to pretend! ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| xp1337 | Posted: 8/21/2009 12:52:52 AM UTC | Message Detail | Filter | Author Profile | # 011 |
| Level: 49 Liberal Arts Major | Oh, but as a response, I think I misunderstood somewhat. I thought you meant there would be the potential for whoever triggered and completed these events to drive the direction of the story and/or world in different directions, meaning they would make a choice and that choice would then be global, meaning that if say another person would have rather preferred to chose to take the story a different way, they couldn't any longer because it had already happened differently. --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Ogordemir99 | Posted: 8/21/2009 1:06:22 AM UTC | Message Detail | Filter | Author Profile | # 012 |
| Level: 49 Liberal Arts Major | That's sort of the case xp, but it's less of a single, game-changing choice (though I imagine I can have a handful of conflicts triggered by single choices) and more of a progression of choices made by multiple players and NPCs over time. ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| xp1337 | Posted: 8/21/2009 1:17:02 AM UTC | Message Detail | Filter | Author Profile | # 013 |
| Level: 49 Liberal Arts Major | Well, then I imagine that at some level here is the scenario I envision: You have Group A and Group B in conflict. The players can take options to either side with either group, or if not formally do so, then at least get enough of a view to favor one over the other. Now there comes a point in which there is an event in which Player 1 can decide which Group triumphs and that effect will be felt by all players in the game. If Player 2, whether they played at the same time as Player 1, but just not at the same rate or time or just joined after this had all already happened, if they favored the other group, they might be annoyed that they are forced to live with the effects of another player's choice that they themselves would not have made. Now granted, speaking objectively, I don't see anything wrong with this, but I could see it annoying people (including potentially myself) if they end up having the story pushed in a way they didn't want to see it go. --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Ogordemir99 | Posted: 8/21/2009 1:38:26 AM UTC | Message Detail | Filter | Author Profile | # 014 |
| Level: 49 Liberal Arts Major | The distribution of unique events would favor high-level characters and would not occur very often so I'm not entirely sure there's going to be a race-to-the-finish scenario. There will of course be some annoyance once an event is resolved in some way, but that would exist as a product of the resolution itself and less as a product of who actually does the resolving; e.g. consider if an NPC were to end the conflict. I'm not sure people will feel so strongly about resolving an event in some way however given that most of the time there will be a large number of these things going on and relatively few quests and unique choices in each one. Perhaps it would be better if most of the unique quests were given to everybody. For instance, say there's a skirmish somewhere, and any player can choose to fight for Group A, Group B, or nobody, then after the skirmish ends the results of NPCs will be generated and added to the PC results to determine a winner. ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| xp1337 | Posted: 8/21/2009 1:47:51 AM UTC | Message Detail | Filter | Author Profile | # 015 |
| Level: 49 Liberal Arts Major | You mean that everyone is given the event and you essentially tally the overall results of how everyone ended it and pick the "winner"? You could do that, but I'll admit you sold me with the first part of that post, well, I was already onboard that, but that basically shot down even my "devil's advocate" arguments. --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Kenri of the Yuri | Posted: 8/21/2009 2:03:29 AM UTC | Message Detail | Filter | Author Profile | # 016 |
| Level: 43 Editor | The problem I see with requiring a large number of players to participate in an event in order for the story to progress is that it seems entirely possible to me, based on previous SS versions, that this will cause the story to never progress ever. <_< --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Ogordemir99 | Posted: 8/21/2009 2:17:44 AM UTC | Message Detail | Filter | Author Profile | # 017 |
| Level: 49 Liberal Arts Major | You mean that everyone is given the event and you essentially tally the overall results of how everyone ended it and pick the "winner"? For some events, yes, but not all of them. I don't see any other way to allow participation in the aforementioned skirmishes. You could do that, but I'll admit you sold me with the first part of that post, well, I was already onboard that, but that basically shot down even my "devil's advocate" arguments. Top-notch. The problem I see with requiring a large number of players to participate in an event in order for the story to progress is that it seems entirely possible to me, based on previous SS versions, that this will cause the story to never progress ever. <_< In the aforementioned skirmish scenario, the players affect the outcome but an NPC component is also generated. So if a skirmish happens and there aren't any players around to care, there will still be an outcome. based on previous SS versions, that this will cause the story to never progress ever. So true. =( ___ ~ Ogordemir ~ "The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu |
| xp1337 | Posted: 8/21/2009 2:28:35 AM UTC | Message Detail | Filter | Author Profile | # 018 |
| Level: 49 Liberal Arts Major | Just to be clear, because I realize I did not word that too well, I meant you sold me on the idea that, "Let one (or potentially a group) decide the outcome" because the "It's the resolution that would cause the annoyance not who caused the resolution" was great. I mean, I wouldn't complain about the "have everyone do it" version either, especially since you addressed my main concern which was, "...that requires a large enough number of people to do it." --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| The Twilight | Posted: 8/21/2009 2:33:43 AM UTC | Message Detail | Filter | Author Profile | # 019 |
| Level: 41 New Moderator | What other sorts of events do you all think would fit? ___ ~ Ogordemir ~ When I feel like being awesome in another way. |
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