Summoner's Seal
So I tried playing this game again for some reason.
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Rioushu Posted: 9/9/2011 7:02:44 PM UTC | Message Detail | Filter | Author Profile | # 001
Level: -1
Goofy Goober
My characters can't gain levels. They don't have classes yet if that helps.
---
LMAO he ain't my lover I'm not into guys. -Ozz
Kenri of the Yuri Posted: 9/9/2011 8:38:17 PM UTC | Message Detail | Filter | Author Profile | # 002
Level: 43
Editor
I tried playing this game again

found your problem lol
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Ogordemir99 Posted: 9/9/2011 11:31:39 PM UTC | Message Detail | Filter | Author Profile | # 003
Level: 49
Liberal Arts Major
What Kenri said.

This seems like a good time to give everyone an update as to the status of SS. I'll do this in FAQ form.

Is SS dead?

Yes.

How dead is it?

Let's just say I don't even remember what fields the database tables have.

Why isn't it closed then?

Because why close it? If you want to wander around and look at all the sweet artwork, by all means, do so.

Will you fix X problem?

I have abandoned the current version of SS, so no, I don't think I will.

Why?

Two reasons:

(1) If you've been reading my topic where I bitch about grades - and let's be serious, of course you haven't! - you would know that I am currently getting destroyed in school. When I am not busy buying knives to slit my wrists doing homework, like during my month-long summer "vacation", the last thing I feel like doing is coding. (I hate coding, you see.) This is also why I've dropped work on the rest of the site as well and one of the reasons I've stopped writing for it (the other reason being that I don't have anything to write about).

(2) This version of SS is severely flawed on a conceptual level.

Will you ever work on SS again?

I graduate in March. I will resume work on TFN (and, presumably, SS) then. In the meantime, bugs like nobody gaining levels are probably caused by my tinkering carelessly then forgetting what I broke and not feeling like fixing it when I realize this several months later.

Summary: SOON.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Link Dude Posted: 9/10/2011 11:43:54 AM UTC | Message Detail | Filter | Author Profile | # 004
Level: 7
Provisional
So...yes?
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LMAO he ain't my lover I'm not into guys -Tengu
Ogordemir99 Posted: 9/11/2011 12:30:45 AM UTC | Message Detail | Filter | Author Profile | # 005
Level: 49
Liberal Arts Major
Yes what?
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kodan Posted: 9/11/2011 2:33:45 AM UTC | Message Detail | Filter | Author Profile | # 006
Level: 49
Liberal Arts Major
Huh... I considered playing this again the other day, good to know I made the right decision to keep playing FFX >_>
<->
"What the fuck is Alice doing in Wonderland anyway? Who the fuck told her she could leave the god damn kitchen in the first place?" -Random guy on Xbox Live
http://www.backloggery.com/kodan882
Ogordemir99 Posted: 9/11/2011 2:45:52 AM UTC | Message Detail | Filter | Author Profile | # 007
Level: 49
Liberal Arts Major
Huh... I considered playing this again the other day, good to know I made the right decision to keep playing FFX >_>

In retrospect, this shouldn't have been a decision at all!
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Link Dude Posted: 9/11/2011 8:42:51 AM UTC | Message Detail | Filter | Author Profile | # 008
Level: 7
Provisional
Bah, found some free time for SS and now it's unplayable :(
---
LMAO he ain't my lover I'm not into guys -Tengu
Ogordemir99 Posted: 9/11/2011 5:44:27 PM UTC | Message Detail | Filter | Author Profile | # 009
Level: 49
Liberal Arts Major
I had no idea this would be so problematic for people. Well, I guess I can attempt to fix existing problems then. Is the level thing the only issue?
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Link Dude Posted: 9/11/2011 9:13:59 PM UTC | Message Detail | Filter | Author Profile | # 010
Level: 7
Provisional
So far. And by people it's just me.
---
LMAO he ain't my lover I'm not into guys -Tengu
Ogordemir99 Posted: 9/11/2011 11:03:41 PM UTC | Message Detail | Filter | Author Profile | # 011
Level: 49
Liberal Arts Major
Well so far there's been three guys who were considering or actively tried to play SS.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Rioushu Posted: 9/11/2011 11:37:46 PM UTC | Message Detail | Filter | Author Profile | # 012
Level: -1
Goofy Goober
Oh. Scorp and Tengu?
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LMAO he ain't my lover I'm not into guys. -Ozz
Link Dude Posted: 9/11/2011 11:50:24 PM UTC | Message Detail | Filter | Author Profile | # 013
Level: 7
Provisional
From: Ogordemir99 | Posted: 8/17/2006 9:48:13 PM
MMO - Yes, a feature that will be implemented in October or afterwards, if there is an afterwards.

Selling - Of course. It's not like it's hard to code or anything. I'm just going to be a sneaky little man and make shops specifically for selling items. Also, transports (mounts for your whole party) will only be available in their own specific shops.
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde



I just realized you're a whore and a liar.
---
LMAO he ain't my lover I'm not into guys -Tengu
Message last edited by Link Dude on 9/11/2011 at 11:51:00 PM.
Ogordemir99 Posted: 9/12/2011 1:16:02 AM UTC | Message Detail | Filter | Author Profile | # 014
Level: 49
Liberal Arts Major
Link Dude, I am all of those things. Five years ago I had considerably different expectations than I do now. I wasn't even in school the second half of 2006!

Oh. Scorp and Tengu?

Uh... no. The three guys in this topic. You, LD, and Kodan.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 9/12/2011 1:38:01 AM UTC | Message Detail | Filter | Author Profile | # 015
Level: 43
Editor
Rioushou is LD's alt, dude. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Kodan Posted: 9/12/2011 1:52:56 AM UTC | Message Detail | Filter | Author Profile | # 016
Level: 49
Liberal Arts Major
Actually it was more of a... "I wanna play another RPG" type dealy, but, I've since filled that hole with FF12, and Ultima Online >_>
<->
"What the fuck is Alice doing in Wonderland anyway? Who the fuck told her she could leave the god damn kitchen in the first place?" -Random guy on Xbox Live
http://www.backloggery.com/kodan882
Ogordemir99 Posted: 9/12/2011 2:26:06 AM UTC | Message Detail | Filter | Author Profile | # 017
Level: 49
Liberal Arts Major
Rioushou is LD's alt, dude. <_<

Ladies and gentlemen, your webmaster!

Actually it was more of a... "I wanna play another RPG" type dealy, but, I've since filled that hole with FF12, and Ultima Online >_>

Regardless.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Ogordemir99 Posted: 9/12/2011 2:29:12 AM UTC | Message Detail | Filter | Author Profile | # 018
Level: 49
Liberal Arts Major
They even have the same signature!

This leads me to a question: why does someone other than myself actually use an alt on TFN?

In any case, nevermind about my fixing things LD. This crowd just became a lot less demanding!
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 9/12/2011 2:35:31 AM UTC | Message Detail | Filter | Author Profile | # 019
Level: 43
Editor
I would play SS if it was... playable, for the record. >_>

This leads me to a question: why does someone other than myself actually use an alt on TFN?

To get m@d l00tz by killing yourself over and over in SS PvP, of course!
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
Message last edited by Kenri of the Yuri on 9/12/2011 at 02:36:40 AM.
Ogordemir99 Posted: 9/12/2011 2:57:32 AM UTC | Message Detail | Filter | Author Profile | # 020
Level: 49
Liberal Arts Major
To get m@d l00tz by killing yourself over and over in SS PvP, of course!

Why... would you do this?

I would play SS if it was... playable

...OK guys, what are the problems, I will fix them to the best of my ability. Unless the problems are SS sucks. That one will take a while.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kodan Posted: 9/12/2011 3:56:29 AM UTC | Message Detail | Filter | Author Profile | # 021
Level: 49
Liberal Arts Major
Don't you have a copy of like, 2.0 saved somewhere? Can;'t you just revert to that?
<->
"What the fuck is Alice doing in Wonderland anyway? Who the fuck told her she could leave the god damn kitchen in the first place?" -Random guy on Xbox Live
http://www.backloggery.com/kodan882
Ogordemir99 Posted: 9/12/2011 3:59:57 AM UTC | Message Detail | Filter | Author Profile | # 022
Level: 49
Liberal Arts Major
That bad, huh?

And no. The database is different.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Kenri of the Yuri Posted: 9/12/2011 4:10:49 AM UTC | Message Detail | Filter | Author Profile | # 023
Level: 43
Editor
Why... would you do this?

I don't know. I maintain that it makes absolutely no sense on a fundamental level.

...OK guys, what are the problems, I will fix them to the best of my ability. Unless the problems are SS sucks. That one will take a while.

I think the big issue is one of content.

There's nothing to do, which is to say, there are no quests or objectives, which makes sense, because there are no enemies. But even if there were enemies, there still isn't any way to fight them, because there's no equipment or spells.

It's not really something you can just whip up a solution to, I think. v2.0 required multiple people making items, spells, and enemies, and that was with about 1/10th the number of classes. And even that system had issues, because there wasn't enough communication or any centralized design philosophies, so everyone had their own idea of what each class should do and of how far was too far. It also led to absurd power creep, but that might have happened regardless. <_<
---
"There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic
xp1337 Posted: 9/12/2011 4:33:08 AM UTC | Message Detail | Filter | Author Profile | # 024
Level: 49
Liberal Arts Major
The number of classes was definitely a problem on multiple levels. It forced everyone into either designing very little for all of them, or focusing on a few to the complete exclusion of the others.

Given that Summoner's Seal seems to be in more of a permanent beta (or alpha) it'd probably be "better" to only have a few classes at first, make sure they're well developed, and then once that's done slowly start to introduce a few more and get them up to speed, then repeat and so on.

A secondary issue is the lack of direction in terms of quest/objectives, but that is only an issue in the sense of keeping people playing (under the assumption that grinding for the sake of grinding will lose its novelty at some point). If treated as an alpha/beta, you could make the argument that we're more testing the existing features than trying to maintain a steady userbase playing it, but in practice it would probably be better to try and get those up too, probably in that first stage before adding more classes.
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xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Ogordemir99 Posted: 9/12/2011 4:34:21 AM UTC | Message Detail | Filter | Author Profile | # 025
Level: 49
Liberal Arts Major
There's nothing to do, which is to say, there are no quests or objectives, which makes sense, because there are no enemies. But even if there were enemies, there still isn't any way to fight them, because there's no equipment or spells.

We should clarify what "unplayable" means then. The content problem is not an issue I am presently in a position to fix, but if there are actual bugs, I should be able to fix them. If anyone wants to play the game in its current content-less state, then I can attempt to make that work, but part of the reason I haven't bothered to keep track of what's broken and what's not is that I couldn't imagine anyone would want to do this.

It's not really something you can just whip up a solution to, I think.

This is correct, given what I have to work with in terms of development overhead when implementing... anything.

v2.0 required multiple people making items, spells, and enemies, and that was with about 1/10th the number of classes. And even that system had issues, because there wasn't enough communication or any centralized design philosophies, so everyone had their own idea of what each class should do and of how far was too far. It also led to absurd power creep, but that might have happened regardless. <_<

Lack of community input isn't even really a problem. People would be making stuff, presumably, if I was adding stuff. But I'm not adding anything right now because it takes a billion years to do so. The issue is further complicated by the undefined classes, because I have to basically make something for everything in order to define the mechanics and design space for each tier and class before you all can design more. I mean, there are whole game mechanics central to each tier's identity that I never even got around to implementing. The time commitment that I can't possibly provide is one of the reasons I said this version is conceptually flawed.

Power creep is probably inevitable anyway. You can't judge power creep until you have some way to test the power to begin with, which is something SS lacks. >_>

I have theoretical solutions to these problems, by the way, but I haven't found a way to code them in yet.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Ogordemir99 Posted: 9/12/2011 4:39:02 AM UTC | Message Detail | Filter | Author Profile | # 026
Level: 49
Liberal Arts Major
The number of classes was definitely a problem on multiple levels. It forced everyone into either designing very little for all of them, or focusing on a few to the complete exclusion of the others.

Given that Summoner's Seal seems to be in more of a permanent beta (or alpha) it'd probably be "better" to only have a few classes at first, make sure they're well developed, and then once that's done slowly start to introduce a few more and get them up to speed, then repeat and so on.


This was my mistake in the sense that I vastly overestimated the strength of the improvements to the back-end of the spell system I made for version 3.0. Vastly. The root of the problem is really that I have absolutely no hope of maintaining any reasonable pace of development when I have to hard-code everything. The level of automation needs to be drastically increased before I can even keep up on 10 classes in addition to everything else.

A secondary issue is the lack of direction in terms of quest/objectives, but that is only an issue in the sense of keeping people playing (under the assumption that grinding for the sake of grinding will lose its novelty at some point).

My assumption appears to be that this is impossible.

If treated as an alpha/beta, you could make the argument that we're more testing the existing features than trying to maintain a steady userbase playing it, but in practice it would probably be better to try and get those up too, probably in that first stage before adding more classes.

The existing features don't need really need testing beyond the level of "woops, this is broken". And that's an ongoing problem.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Ogordemir99 Posted: 9/12/2011 4:43:02 AM UTC | Message Detail | Filter | Author Profile | # 027
Level: 49
Liberal Arts Major
Also, I should note that if people focused on only a few classes at a time, this would have been fine. But I wasn't even able to keep a reasonable schedule on implementing everything people had already designed. So ultimately that's the bottleneck that killed v3.0.
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
Link Dude Posted: 9/12/2011 4:46:06 AM UTC | Message Detail | Filter | Author Profile | # 028
Level: 7
Provisional
I actually have the alts because I'm an alt whore when it comes to games, and am always dissatisfied with my performance on my first account. Don't really do the account vs account thing anymore.
---
LMAO he ain't my lover I'm not into guys -Tengu
xp1337 Posted: 9/12/2011 4:53:15 AM UTC | Message Detail | Filter | Author Profile | # 029
Level: 49
Liberal Arts Major
My assumption appears to be that this is impossible.

I'm defining this rather loosely. Take me, for instance (a questionable example, but let's go with it) I've effectively run out of tasks to accomplish. My entire party is at max levels in their final class, I believe I've defeated every enemy type in the game. ...There's really just nothing else I can do. I could, theoretically (I think) make new characters in other classes, but because of the sheer abundance of classes, I think I'd basically have two options. Pick a class that is developed or one that is not. In the former case, it is almost guaranteed that someone else played a character in that class to a high, if not max, level, as the extent of design for a class seems to relate directly to "Was that class played by someone?" and in the second option, if the class had no real development placed in it, there's barely anything to test, so I can't imagine what purpose it would serve. I suppose if the class was developed later, I could retroactively take a leveled character in that class and test them immediately, but...

...tl;dr: It's not so much that I mean "We need to implement a story and NPC/Plot-driven quests" as much as "Once you level to max and beat everything, you're left in a pretty tricky situation"

While the former might help in some sense, I fully acknowledge that it's likely rather implausible at this point. The latter might not be something that can be avoided at a certain point, but the way I'm thinking about this is once that point starts being reached is when you start putting in the other classes and start work on them, so that once that point is met you can come up with something else to do. Alternatively, you could develop things further on the high-end level side I suppose.

The existing features don't need really need testing beyond the level of "woops, this is broken". And that's an ongoing problem.

Which, and I may be wrong, I'd think would be a bit easier if you only had a few classes at first (and hence less possible problems) and once those were straightened out, add a few more to deal with.
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
Ogordemir99 Posted: 9/12/2011 5:05:50 AM UTC | Message Detail | Filter | Author Profile | # 030
Level: 49
Liberal Arts Major
While the former might help in some sense, I fully acknowledge that it's likely rather implausible at this point. The latter might not be something that can be avoided at a certain point, but the way I'm thinking about this is once that point starts being reached is when you start putting in the other classes and start work on them, so that once that point is met you can come up with something else to do. Alternatively, you could develop things further on the high-end level side I suppose.

Well, I actually do have a direction in which to take the story and quests; my goal is not to make grinding the only purpose of the game. That's just how it ended up because I never developed a backend that would allow me to make all those quests in a satisfying way.

Basically, last February (2010), I was actively working on an update to all this, when I ran into two realizations:

(1) This sure is taking me a great deal of time!

(2) Considering how much time this is taking, I might finish this update, but I have no idea how I'll ever finish everything I want to with the current system. So I'm going to have to drop development at some point in the (probably near) future anyway. But if I keep working on the current system then rewrite the backend I'll have to remake all of this.

So I stopped working on content and started trying to find solutions to these problems.

The volume of classes is a problem, yes, but the factor that ground development to a halt was simply that I couldn't do it consistently enough.

Which, and I may be wrong, I'd think would be a bit easier if you only had a few classes at first (and hence less possible problems) and once those were straightened out, add a few more to deal with.

Eh, well, then the bugs are introduced during the course of development, so it's kind of like a treadmill. >_>
___
~ Ogordemir ~
"The sciences have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." ~ H.P Lovecraft, The Call of Cthulhu
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