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| Ogordemir99 | Posted: 1/18/2007 8:50:50 PM UTC | Message Detail | Filter | Author Profile | # 451 |
| Level: 49 Liberal Arts Major | True, but the best measure of productivity is my own. You could make a million items, but they all must be added at the same agonizingly slow pace. ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Scorpion 316 | Posted: 1/18/2007 8:55:09 PM UTC | Message Detail | Filter | Author Profile | # 452 |
| Level: 49 Liberal Arts Major | ..So we blame you! UPRISING! I DEMAND AN UPRISING! Still though, it's nice to try and spread out production between classes. As such, there are still other classes which need more attention than Warriors. >_> +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Ogordemir99 | Posted: 1/18/2007 9:02:15 PM UTC | Message Detail | Filter | Author Profile | # 453 |
| Level: 49 Liberal Arts Major | I DEMAND AN UPRISING! IBB7 ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Kenri of the Yuri | Posted: 1/19/2007 12:40:41 AM UTC | Message Detail | Filter | Author Profile | # 454 |
| Level: 43 Editor | - Aura Theft requires a bunch of extra code to target the enchantment. It works easily if it's to choose one at random, but that might not be too prudent. >_> Well, the target is chosen, but then the enchantment is picked randomly of all their enchantments. - Pretty Good Move is going to be... difficult. But it's doable. Should I prevent the counter-attack if PGM's caster dies? Yeah, probably. But if that's a lot of extra work, it's not a big problem. No. <_< I like Warriors. >_> Pfft. Fine. <_< --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." Message last edited by Kenri of the Yuri on 1/18/2007 at 07:41:29 PM |
| Ogordemir99 | Posted: 1/19/2007 2:28:39 AM UTC | Message Detail | Filter | Author Profile | # 455 |
| Level: 49 Liberal Arts Major | Well, the target is chosen, but then the enchantment is picked randomly of all their enchantments. That's quite simple, then. But if that's a lot of extra work, it's not a big problem. It's a staple mechanic, so I might as well establish the architecture for it now. :\ ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Kenri of the Yuri | Posted: 1/20/2007 1:43:15 AM UTC | Message Detail | Filter | Author Profile | # 456 |
| Level: 43 Editor | zomg random stuff! :O Some (all) of these may not be feasible and several may be out of flavor for the class I put them in. Name: Shackle SP Cost: 100 Cost: 20,000 Level: 15 Tier: Marshal (I'd say the "Judge" tree too, but they should get a better version of this <_<) Targets: One enemy Description: Leaving so soon? Effect: Places an enchantment on the target that prevents them from running. Name: Restrain SP Cost: 50 Cost: 5,000 Level: 20 Tier: Enchanter Targets: The field Description: Hold it right there. Effect: Prevents all enemies from running. Requires a field enchantment to work. Name: Impale SP Cost: 40 Cost: 3,000 Level: 20 Tier: Officer Targets: One enemy Description: Who do you think you are, Vlad? Effect: Drops the enemy's defense a bit before applying damage Name: Bulwark SP Cost: 5 Cost: 210 Level: 6 Tier: Pikeman Targets: Whole team Description: A dog goes "Bark!". A pikeman goes "Bulwark!". Effect: Gives your entire team the benefits of "Defend" for one turn. Name: Cuspidated Bulwark SP Cost: 20 Cost: 1,200 Level: 7 Tier: Officer Targets: One enemy Description: What the hell does that mean? Is that even English? Effect: Functions as both a Defend and a normal Attack. Name: Empyreal Cuspidated Bulwark SP Cost: 50 Cost: 8,888 Level: 8 Tier: Marshal Targets: One enemy Description: Just call it Emcusbul for short. Effect: Functions as a stronger than normal attack, as well giving you double the benefits of Defend. In addition, enemies that attack you normally receive 10% of the damage they inflicted back at them. Name: Recruit Soldiers SP Cost: 135 Cost: 30,000 Level: 25 Tier: Marshal, Commander, possibly Warlord Targets: Summon Description: Summon some soldiers. Effect: Summons some soldiers. It's horribly overcosted because only summoners get good summons. <_< Name: Summon Barbarian Horde SP Cost: 200 Cost: 45,000 Level: 30 Tier: Berserker Target: Summon Description: No rest, no breaks, no hesitation. For mindless slaughter, we're your creation! Effect: Summons THE HORDE, which gets more powerful the more allies you have. Name: Dodge Death SP Cost: 150 Cost: 7,300 Level: 5 Tier: Jonin Target: Self only Description: No. I don't think so. Effect: If you would die on the turn this is cast, you're put at 1 HP instead. Name: Door of Unholy Radiance SP Cost: 45 Cost: 20,000 Level: 35 Tier: Master Targets: Self only Description: There are secrets where fairies don't live. Effect: Gives you an enchantment that boosts both your DEF and MDEF by (DEF + (MDEF x 1.5)) Name: Excalibur Naught Type: Weapon B Cost: 1,000,000 Level: 35 Tier: Paladin, Master, Arcane Knight Stats changes: +200 DEF, +200 MDEF Description: The only way you'll ever dual-wield Excaliburs. INSERT INTO `items` VALUES ('', 'Excalibur Naught', '41', '1', '1000000', 'The only way you'll ever dual-wield Excaliburs. (DEF +200, MDEF +200, Level: 35, Class: Paladin, Master, Arcane Knight)', 'Weapon', 'Sword'); INSERT INTO `conditions` VALUES ('Excalibur Naught', 'Level', '35'), ('Excalibur Naught', 'Class', 'Paladin, Master, Arcane Knight'); INSERT INTO `itemups` VALUES ('Excalibur Naught', '200', '1', 'DEF'), ('Excalibur Naught', '200', '1', 'MDEF'); I might have done the bolded part wrong. <_< Name: Rash Rush SP Cost: 45 Cost: 2,000 Level: 10 Tier: Dragoon Targets: Self only Description: GET TO DA CHOPPER! Effect: A souped up version of Recklessness. Name: Helter-Skelter SP Cost: 90 Cost: 10,000 Level: 15 Tier: Warlord Targets: Self only Description: Things are getting crazy. Effect: A REALLY souped up version of Recklessness. --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." Message last edited by Kenri of the Yuri on 1/19/2007 at 08:46:49 PM Message last edited by Kenri of the Yuri on 1/20/2007 at 05:05:00 AM |
| Scorpion 316 | Posted: 1/20/2007 2:09:03 AM UTC | Message Detail | Filter | Author Profile | # 457 |
| Level: 49 Liberal Arts Major | Name: Excalibur Naught Type: Weapon B Cost: 1,000,000 Level: 35 Tier: Paladin, Master, Arcane Knight Stats changes: +200 DEF, +200 MDEF Description: The only way you'll ever dual-wield Excaliburs. ...Why Master? Name: Shackle SP Cost: 100 Cost: 20,000 Level: 15 Tier: Marshal (I'd say the "Judge" tree too, but they should get a better version of this <_<) Targets: One enemy Description: Leaving so soon? Effect: Places an enchantment on the target that prevents them from running. Name: Restrain SP Cost: 50 Cost: 5,000 Level: 20 Tier: Enchanter Targets: The field Description: Hold it right there. Effect: Prevents all enemies from running. Requires a field enchantment to work. Why does this seem broken in the favor of a class that isn't strong in enchantments as opposed to one that is? Those are my only gripes really. >_> +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Scorpion 316 | Posted: 1/20/2007 2:19:56 AM UTC | Message Detail | Filter | Author Profile | # 458 |
| Level: 49 Liberal Arts Major | Actually, reading back over that I might have found more gripes.. but I'll see if anyone else points them out or if it's just me. <_< +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Kenri of the Yuri | Posted: 1/20/2007 2:29:52 AM UTC | Message Detail | Filter | Author Profile | # 459 |
| Level: 43 Editor | ...Why Master? Because Masters use swords and excel at defense, and Excalibur Naught is a defense oriented sword? >_> Why does this seem broken in the favor of a class that isn't strong in enchantments as opposed to one that is? ...What? Are you saying Shackle is too good compared to Restrain considering it's somewhat out of place for Marshals? Because IMO, if you look at it as physically stopping the enemy instead of magically stopping them, Marshal seems the most suited for it. <_< However, the Enchanter version might be too weak by comparison - in which case, theoretically Dawnbreakers would get a better version. Feel free to offer fixes, though. --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." Message last edited by Kenri of the Yuri on 1/19/2007 at 09:30:37 PM |
| Scorpion 316 | Posted: 1/20/2007 2:35:14 AM UTC | Message Detail | Filter | Author Profile | # 460 |
| Level: 49 Liberal Arts Major | Because Masters use swords and excel at defense, and Excalibur Naught is a defense oriented sword? >_> I hadn't noticed they were sword users, honestly. >_> Really though, the level could be a bit higher too. Like 40-45. Otherwise, yeah it's fine then. I just hadn't realized Master used swords. <_< Are you saying Shackle is too good compared to Restrain considering it's somewhat out of place for Marshals? Because IMO, if you look at it as physically stopping the enemy instead of magically stopping them, Marshal seem teh most suited for it. <_< However, the Enchanter version might be too weak by comparison - in which case, theoretically Dawnbreakers would get a better version. Feel free to offer fixes, though. Well, I meant the fact Enchanters REQUIRED a field enchantment in order to cast it. That seems.. odd since Marshal requires nothing besides SP to do it and Enchanters are more proficient in enchantments so having an extra step for them to do is a bit odd to me. In fact, I'd see Enchanters having a single target one (similar to Marshals) and Dawnbreakers having the field effect since they'd be more proficient with binding and such. +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Ogordemir99 | Posted: 1/20/2007 2:48:24 AM UTC | Message Detail | Filter | Author Profile | # 461 |
| Level: 49 Liberal Arts Major | I just hadn't realized Master used swords. They should use swords, flails, and pikes. ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Kenri of the Yuri | Posted: 1/20/2007 3:06:25 AM UTC | Message Detail | Filter | Author Profile | # 462 |
| Level: 43 Editor | Well, I meant the fact Enchanters REQUIRED a field enchantment in order to cast it. That seems.. odd since Marshal requires nothing besides SP to do it and Enchanters are more proficient in enchantments so having an extra step for them to do is a bit odd to me. In fact, I'd see Enchanters having a single target one (similar to Marshals) and Dawnbreakers having the field effect since they'd be more proficient with binding and such. oic Well the idea was that Enchanters could stop an entire party of enemies in exchange for having to use a field enchantment, whereas Marshals could only hit one enemy. But I see your point. Fix: Name: Restrain SP Cost: 70 Cost: 5,000 Level: 20 Tier: Enchanter Targets: One enemy Description: Hold it right there. Effect: Prevents target from running. Name: Groundbinding SP Cost: 50 Cost: 5,000 Level: 15 Tier: Dawnbreaker Targets: Field Description: Where will you run to now? Effect: Prevents all enemies from running. Feel free to change to your liking, it is your class after all. >_> They should use swords, flails, and pikes. For the record, I'm not sure what Hope Killer is considered currently, but I didn't intend for it to necessarily be a sword (in other words, feel free to make it something else). --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." |
| Scorpion 316 | Posted: 1/20/2007 3:11:29 AM UTC | Message Detail | Filter | Author Profile | # 463 |
| Level: 49 Liberal Arts Major | No real need to change it. Those look okay I 'spose. <_< I was just being a bit lazy on getting to the spells.. because I was focused a wee bit more on Sages at the moment as far as magical classes. >_> Yet, even they have gotten nothing except Planetary Shift so far. +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Scorpion 316 | Posted: 1/20/2007 3:12:04 AM UTC | Message Detail | Filter | Author Profile | # 464 |
| Level: 49 Liberal Arts Major | They should use swords, flails, and pikes. I see. Okay then. Now I know. +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Kenri of the Yuri | Posted: 1/20/2007 4:55:31 AM UTC | Message Detail | Filter | Author Profile | # 465 |
| Level: 43 Editor | Actually, reading back over that I might have found more gripes.. but I'll see if anyone else points them out or if it's just me. <_< Since no one else is chiming in, go ahead. >_> --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." |
| Scorpion 316 | Posted: 1/20/2007 5:45:21 AM UTC | Message Detail | Filter | Author Profile | # 466 |
| Level: 49 Liberal Arts Major | If no one else is chiming in it's likely just me. <_< So there's no need to yet. Maybe tomorrow when I get bored. >_> +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Kenri of the Yuri | Posted: 1/24/2007 7:38:22 AM UTC | Message Detail | Filter | Author Profile | # 467 |
| Level: 43 Editor | I was hoping to fine-tune these some more but since I'm going to lack interwebs for a while, I might as well post them: Name: Petrified Lightning Type: Weapon (Spear/Pike) Cost: 9,345 Level: 10 Tier: Marshal Stats changes: +90 ATK, +40 DEF, +50 MDEF Description: Okay, so it can't kill Jesus. But it can sink Atlantis! INSERT INTO `items` VALUES ('', 'Petrified Lightning', '72', '1', '9345', 'Okay, so it can't kill Jesus. But it can sink Atlantis! (ATK +90, DEF +40, MDEF +50, Level: 10, Class: Marshal)', 'Weapon', 'Pike'); INSERT INTO `conditions` VALUES ('Petrified Lightning', 'Level', '10'), ('Petrified Lightning', 'Class', 'Marshal'); INSERT INTO `itemups` VALUES ('Petrified Lightning', '90', '1', 'ATK'), ('Petrified Lightning', '40', '1', 'DEF'), ('Petrified Lightning', '50', '1', 'MDEF'); Name: Berserker's Offensive SP Cost: 75 Cost: 30,000 Level: 15 Tier: Berserker Targets: One enemy Description: He certainly is. Effect: An even more uber version of Berserk. Name: Mortify SP Cost: 110 Cost: 10,000 Level: 10 Tier: Master Targets: One enemy Description: A hiss-like voice whispers, "Kill the spare..." Effect: That instant kill spell Masters apparently needed <_< I LEAVE THE SPECIFICS OF THE EFFECT UP TO YOU! Name: Necrosis SP Cost: 60 Cost: 6,700 Level: 6 Tier: Master Targets: One enemy Description: I'm afraid we'll have to amputate. Effect: That stat weakening spell that Masters apparently needed. <_< Name: Fallingstar Type: Weapon (Flail) Cost: 5,000 Level: 2 Tier: Master Stats changes: +40 DEF, +30 MATK Description: A modified morningstar that amplifies magic and defends against pesky inferior beings. INSERT INTO `items` VALUES ('', 'Fallingstar', '66', '1', '5000', 'A modified flail that amplifies magic and defends against pesky inferior beings. (DEF +40, MATK +30, Level: 2, Class: Master)', 'Weapon', 'Flail'); INSERT INTO `conditions` VALUES ('Fallingstar', 'Class', 'Master'), ('Fallingstar', 'Level', '2'); INSERT INTO `itemups` VALUES ('Fallingstar', '40', '1', 'DEF'), ('Fallingstar', '30', '1', 'MATK'); Name: Getter Knuckles Type: Weapon (Knuckles) Cost: 250 Level: 18 Tier: Apprentice Stats changes: ATK +16 Description: Get it by your... knuckles? INSERT INTO `items` VALUES ('', 'Getter Knuckles', '6', '1', '250', 'Get it by your... knuckles? (ATK +16, Level: 18, Class: Apprentice)', 'Weapon', 'Knuckles'); INSERT INTO `conditions` VALUES ('Getter Knuckles', 'Class', 'Apprentice'), ('Getter Knuckles', 'Level', '18'); INSERT INTO `itemups` VALUES ('Getter Knuckles', '16', '1', 'ATK'); Name: Ki Blast SP Cost: 15 Cost: 350 Level: 4 Tier: Apprentice Targets: One enemy Description: Can you use this spell? Sure you can. Effect: Your ATK - their MDEF = DMG (note: this, especially, may be completely impossible) Name: Rei's Gun SP Cost: 30 Cost: 779 Level: 8 Tier: Apprentice Targets: One enemy Description: This has nothing to do with that popular anime. Or that other popular anime. Effect: Your ATK + MATK - their MDEF = DMG Name: Rei's Shrapnel SP Cost: 60 Cost: 2,000 Level: 20 Tier: Apprentice Targets: All enemies Description: Coming soon: Rei's Cannon! Effect: See above, but it hits the entire enemy party Name: Rei's Cannon SP Cost: 90 Cost: 5,000 Level: 20 Tier: Blackbelt Targets: One enemy Description: I bet you thought I was kidding. Effect: Your ATK + MATK = DMG. Ignores MDEF. Name: Finisher SP Cost: 50 Cost: 3,000 Level: 15 Tier: Apprentice Targets: One enemy Description: AND HERE'S THE KILL! Effect: OHKOs enemy. However, always goes last, and if you're hit, it fails. In PvP, works basically the same, but instead of being a OHKO it just ignores DEF. Fix: Doesn't give EXP or Gold. Name: Barrage of Fists SP Cost: 20 Cost: 1000 Level: 15 Tier: Apprentice Targets: One enemy Description: Pow! Pow pow pow! Powpowpowpowpow! Effect: Hits randomly between 0 and 5 times (similar to Rage) Name: Muscle Buff SP Cost: 25 Cost: 1500 Level: 5 Tier: Apprentice Targets: Self only Description: *generic tough guy scream* Effect: Enchants user, giving a small ATK increase Name: Spirit Buff SP Cost: 25 Cost: 1500 Level: 5 Tier: Apprentice Targets: Self only Description: *generic wimpy mage scream* Effect: Enchants user, giving a small MATK increase Name: Chill SP Cost: 10 Cost: 15 Level: 4 Tier: Spiremage Targets: One enemy Description: Freeze an opponent. Effect: A Douse/Blaze/Shock variant, because Spiremages really need a way to do damage IMO. Name: Cupid's Arrow SP Cost: 50 Cost: 4000 Level: 5 Tier: Marksman Targets: One enemy Description: Infatuate an opponent with your archer charm! Effect: If it works, prevents the opponent from doing anything for a few turns (say, 3). Only a 50% chance it'll work, though. Name: Missile SP Cost: 70 Cost: 7000 Level: 4 Tier: Elite Marksman Targets: Entire enemy team Description: Equip a bomb to A and your bow & arrow to B, then... Effect: Damages the entire enemy team. Name: Covering Fire SP Cost: 50 Cost: 9000 Level: 15 Tier: Marksman Targets: Enemy team Description: Shoot projectiles out of the sky! Effect: Negates harmful projectiles. Name: Spirit Arrow SP Cost: 25 Cost: 1,200 Level: 18 Tier: Archer Targets: One enemy Description: Who needs real weapons when you've got this? Effect: Inflicts SP damage. Name: Aerify SP Cost: 25 Cost: 1,400 Level: 2 Tier: Marksman Targets: One enemy Description: Your enchantments may be gone, but at least you won't suffocate. Effect: Disenchants target As always, feel free to offer fixes, but keep in mind I may not be around to answer you. <_< The Apprentice spells might seem overpowered, but they're getting good spells instead of any decent equipment, so it balances out. --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." Message last edited by Kenri of the Yuri on 1/24/2007 at 02:40:03 AM Message last edited by Kenri of the Yuri on 1/24/2007 at 03:37:59 AM |
| Scorpion 316 | Posted: 1/24/2007 8:06:29 AM UTC | Message Detail | Filter | Author Profile | # 468 |
| Level: 49 Liberal Arts Major | Name: Mortify SP Cost: 110 Cost: 10,000 Level: 10 Tier: Master Targets: One enemy Description: A hiss-like voice whispers, "Kill the spare..." Effect: That instant kill spell Masters apparently needed <_< I LEAVE THE SPECIFICS OF THE EFFECT UP TO YOU! This does seem like it "might" need a bit more work. Then again, you did say the specifics were up to Ogor. >_> +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* Message last edited by Scorpion 316 on 1/24/2007 at 03:10:44 AM |
| Scorpion 316 | Posted: 1/24/2007 8:21:44 AM UTC | Message Detail | Filter | Author Profile | # 469 |
| Level: 49 Liberal Arts Major | I do kind of need to post these so Dragon Knights can get spells. Since that's something not included so far for them. Name: Jump Type: Spell Cost: 8000 Class: Dragon Knight Level: 1 SP Cost: 10 Description: You're definitely not Mario. Effect: Avoids damage for one turn, except from some spells and damages on the next turn. Damage is the same as using Attack. Name: Double Jump Type: Spell Cost: 15000 Class: Dragon Knight Level: 30 SP Cost: 50 Description: No, you can't get a 1-Up by abusing this on a staircase. Effect: Avoids damage for one turn, except from some spells and damages twice on the next turn. The first blow is the same as normal Jump, and the second blow ignores defense. Name: Triple Jump Type: Spell Cost: 35000 Class: Dragon Knight Level: 99 SP Cost: 110 Description: Enough Mario comments. You're insane and you deserve this. Effect: Avoids damage for one turn, except from some spells and damages three times on the next turn. The first blow is the same as normal Jump. The final two blows both ignore defense. +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* Message last edited by Scorpion 316 on 1/24/2007 at 03:22:58 AM |
| Kenri of the Yuri | Posted: 1/24/2007 8:31:32 AM UTC | Message Detail | Filter | Author Profile | # 470 |
| Level: 43 Editor | This does seem like it "might" need a bit more work. Then again, you did say the specifics were up to Ogor. >_> Well, there are only so many ways one can do instant kill spells. <_< If I had to come up with an effect, I'd say something like: Name: Mortify SP Cost: 110 Cost: 10,000 Level: 10 Tier: Master Targets: One enemy Description: A hiss-like voice whispers, "Kill the spare..." Effect: Negates the target's spell and then instant kills them. However, if they don't cast a spell, the caster is killed instead. But, I think Ogor probably already had something planned. >_> --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." |
| Scorpion 316 | Posted: 1/24/2007 8:33:27 AM UTC | Message Detail | Filter | Author Profile | # 471 |
| Level: 49 Liberal Arts Major | Effect: Negates the target's spell and then instant kills them. However, if they don't cast a spell, the caster is killed instead. That greatly amused me for some reason. However, it would only work if Boss monsters were immune to it. That'd be far too cheap to camp Vampire Lords with. +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Kenri of the Yuri | Posted: 1/24/2007 8:37:01 AM UTC | Message Detail | Filter | Author Profile | # 472 |
| Level: 43 Editor | Well, duh. In traditional RPG fashion, the only enemies instant kill spells can kill are enemies that you can kill instantly anyway. --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." |
| Scorpion 316 | Posted: 1/24/2007 8:42:18 AM UTC | Message Detail | Filter | Author Profile | # 473 |
| Level: 49 Liberal Arts Major | True enough. I was just making sure that was understood. >_> +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Ogordemir99 | Posted: 1/24/2007 10:33:58 AM UTC | Message Detail | Filter | Author Profile | # 474 |
| Level: 49 Liberal Arts Major | Thanks for using the weird script format; that cuts my production time significantly. Mortify should really have a "destroy target enchantment" option, too. >_> Anyhow, Mortify won't be reproduced as-is. It's either retarded or useless, and the code for it would be overcomplicated. On the other hand, I will extract elements from it; I was looking for a unique way of giving Masters spell negation, and I think I have it now. Your ATK - their MDEF = DMG (note: this, especially, may be completely impossible) That's actually very simple. Here's the code for the entire spell: $quantity = $astat['atk'] - $pstat['mdef']; Yessir. Rei's The only Rei in SS is Amrei, and he doesn't have guns or cannons. (He's an elf spirit thing. Not an NGE character.) Effect: OHKOs enemy. However, always goes last, and if you're hit, it fails. In PvP, works basically the same, but instead of being a OHKO it just ignores DEF. Fix: Doesn't give EXP or Gold. I just love it when you give me a hundred plus lines of code to write. >_> Name: Chill The name has already been taken. Dictionary.com's handy-dandy thesaurus feature yeilds air-condition, congeal, cool, freeze, frost, and refrigerate as possible alternatives. I think freeze works for this, and congeal for something else. Name: Missile Will probably rename this, I will, to Volley Fire. Although I thought I already had such a spell. 0_o Effect: Negates harmful projectiles. You'll have to be a little more specific. And is this an enchantment? Aerify doesn't seem Archery. :\ ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Scorpion 316 | Posted: 1/24/2007 10:38:31 AM UTC | Message Detail | Filter | Author Profile | # 475 |
| Level: 49 Liberal Arts Major | Thanks for using the weird script format; that cuts my production time significantly. I keep saying I'll eventually use that.. but due to my recent rash of special effects on weapons I find that difficult. >_> I just love it when you give me a hundred plus lines of code to write. >_> Aren't you glad I haven't made a complex spell yet thus far? >_> The name has already been taken. Dictionary.com's handy-dandy thesaurus feature yeilds air-condition, congeal, cool, freeze, frost, and refrigerate as possible alternatives. I think freeze works for this, and congeal for something else. Air-Condition made me lol. >_> Aerify doesn't seem Archery. :\ Yeah, Aerify did seem a little odd when I saw it. I apparently forgot to mention that. >_> +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Ogordemir99 | Posted: 1/24/2007 11:31:06 AM UTC | Message Detail | Filter | Author Profile | # 476 |
| Level: 49 Liberal Arts Major | Aren't you glad I haven't made a complex spell yet thus far? >_> But you've made more items. >_> ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Scorpion 316 | Posted: 1/24/2007 12:26:12 PM UTC | Message Detail | Filter | Author Profile | # 477 |
| Level: 49 Liberal Arts Major | But you've made more items. >_> ...Touche. +++ http://i15.tinypic.com/4c1rtwh.jpg If only the Catholics would really see the light.. *sigh* |
| Kenri of the Yuri | Posted: 1/24/2007 1:13:16 PM UTC | Message Detail | Filter | Author Profile | # 478 |
| Level: 43 Editor | The only Rei in SS is Amrei, and he doesn't have guns or cannons. (He's an elf spirit thing. Not an NGE character.) Rei is not a person. Rei is means "spirit" in Japanese. Hence "Spirit's Gun", "Spirit's Shrapnel", and "Spirit's Cannon", which makes sense considering they're used by a Martial Artist class (who, if he were to use magic, would probably use such techniques, if anime and video games have taught us anything (see: Yu Yu Hakusho, Dragon Ball series, Street Fighter, etc)). I just love it when you give me a hundred plus lines of code to write. >_> >_> Don't bother, then, it's not cool enough to warrant that kind of work. The name has already been taken. Dictionary.com's handy-dandy thesaurus feature yeilds air-condition, congeal, cool, freeze, frost, and refrigerate as possible alternatives. I think freeze works for this, and congeal for something else. Ah man, I was looking forward to casting "Air-Condition". Will probably rename this, I will, to Volley Fire. Although I thought I already had such a spell. 0_o :( Missile (noun) 1. an object or weapon for throwing, hurling, or shooting, as a stone, bullet, or arrow. j/k. I don't care about the name. <_< But if it's changed, the description needs to be changed also. You'll have to be a little more specific. And is this an enchantment? No, it's more like a mass Negate on harmful projectiles in the flavor of shooting them down with arrows before they hit. >_> Harmful projectiles being any spell that damages from a distance, IE Douse, but not Constrict. Aerify doesn't seem Archery. :\ It's in the flavor of purification arrows, which are a staple in fantasy settings - the most notable example I can think of is Kagome and Kikyo on Inuyasha - however, whether this counts as "archery" just because it uses an arrow is up for debate. It's also not very cool, so go ahead and drop it if you want, I'm not going to waste my time defending it. <_< --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." |
| Ogordemir99 | Posted: 1/24/2007 8:50:46 PM UTC | Message Detail | Filter | Author Profile | # 479 |
| Level: 49 Liberal Arts Major | Rei is not a person. Rei is means "spirit" in Japanese. Hence "Spirit's Gun", "Spirit's Shrapnel", and "Spirit's Cannon", which makes sense considering they're used by a Martial Artist class (who, if he were to use magic, would probably use such techniques, if anime and video games have taught us anything (see: Yu Yu Hakusho, Dragon Ball series, Street Fighter, etc)). But the first thing that comes to mind when somebody says Rei alongside English words, generally, is NGE, unless of course people know Japanese. Find the Japanese for gun and cannon and we'll have [] no Rei until the cows come home. >_> Don't bother, then, it's not cool enough to warrant that kind of work. I might be able to do it more easily maybe. I have a plan. >_> Ah man, I was looking forward to casting "Air-Condition". One might allude to that within Chill/Freeze's description. >_> 1. an object or weapon for throwing, hurling, or shooting, as a stone, bullet, or arrow. I know. But I already had VF in mind. >_> But if it's changed, the description needs to be changed also. Yessir. No, it's more like a mass Negate on harmful projectiles in the flavor of shooting them down with arrows before they hit. >_> Harmful projectiles being any spell that damages from a distance, IE Douse, but not Constrict. *looks at list of ranged spells* ...mohr liek "negate all offensive spells and some attacks this turn" lolmirite? >_> It's also not very cool, so go ahead and drop it if you want, I'm not going to waste my time defending it. <_< I'll drop it. Clerics and anything that can cast Incinerate disenchanting everything under the sun is enough for me. ___ ~ Ogordemir ~ Buddha promised me Nirvana and all I got was this lousy T-shirt. "Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde |
| Kenri of the Yuri | Posted: 1/24/2007 11:25:37 PM UTC | Message Detail | Filter | Author Profile | # 480 |
| Level: 43 Editor | But the first thing that comes to mind when somebody says Rei alongside English words, generally, is NGE, unless of course people know Japanese. Find the Japanese for gun and cannon and we'll have [] no Rei until the cows come home. Look, I'm fine with you shooting down my names/spells/etc, but do it for at least a semi-intelligent reason. Not only did I already see this coming and I alluded to it in the flavor text, but I have prepared LARGE quantities of supporting evidence for why this is fine. 1. Generally, the MMORPG community, especially any sort of MMORPG community we would attract, would have at least a basic Wapanese vocabulary. They'd be able to tell you the Japanese words for "damn", "idiot", "cute", and, yes, "spirit", considering it's somewhat prominently featured in (yes, I'm going back to this) MULTIPLE fighting games and shounen anime. "Reiki", especially, is a common term, meaning "spirit energy". 2. Do you know why Rei is named Rei? Because it means "spirit", which, if you've seen NGE (as you seem to assume everyone who's reading the name of the spell has), you'll know describes her very well. This, again, draws back to point #1 - and you've very thankfully backed it up by saying that upon hearing "Rei (nonspecific)", they will immediately go to "Rei (NGE)", at which point they will, if they're like most anime viewers, immediately go to "Rei (spirit)". 3. If I found a spell you yourself added that could easily be mistaken for a fictional character, would that be a sufficient argument? Because I know of at least one - Void shares its name with a villain from the Sonic series as well as a Marvel supervillain. And considering you used to play YGO, I defy you to cast the spell "Scapegoat" and not picture your cleric summoning sheep tokens. And before you say "Yes, but YGO chose that to be clever, using the already established definition of scapegoat", I redirect your attention to point #2, where I stated that Rei's name was picked for the same general reason. --- "Everything lasts forever." ~Homer Simpson "It says no Homers. We're allowed to have one." |
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