Archives
The (Totally Un)Official Creative Landfill. (tm) or something.
Board List | Topic List | Log In | Help
This topic has been marked closed. No additional messages may be posted.
First Page | Previous Page | Page 16 of 17 | Last Page
Ogordemir99 Posted: 1/18/2007 8:50:50 PM UTC | Message Detail | Filter | Author Profile | # 451
Level: 49
Liberal Arts Major
True, but the best measure of productivity is my own. You could make a million items, but they all must be added at the same agonizingly slow pace.
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Scorpion 316 Posted: 1/18/2007 8:55:09 PM UTC | Message Detail | Filter | Author Profile | # 452
Level: 49
Liberal Arts Major
..So we blame you! UPRISING! I DEMAND AN UPRISING!

Still though, it's nice to try and spread out production between classes. As such, there are still other classes which need more attention than Warriors. >_>
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Ogordemir99 Posted: 1/18/2007 9:02:15 PM UTC | Message Detail | Filter | Author Profile | # 453
Level: 49
Liberal Arts Major
I DEMAND AN UPRISING!

IBB7
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Kenri of the Yuri Posted: 1/19/2007 12:40:41 AM UTC | Message Detail | Filter | Author Profile | # 454
Level: 43
Editor
- Aura Theft requires a bunch of extra code to target the enchantment. It works easily if it's to choose one at random, but that might not be too prudent. >_>

Well, the target is chosen, but then the enchantment is picked randomly of all their enchantments.

- Pretty Good Move is going to be... difficult. But it's doable. Should I prevent the counter-attack if PGM's caster dies?

Yeah, probably. But if that's a lot of extra work, it's not a big problem.

No. <_< I like Warriors. >_>

Pfft. Fine. <_<
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Message last edited by Kenri of the Yuri on 1/18/2007 at 07:41:29 PM
Ogordemir99 Posted: 1/19/2007 2:28:39 AM UTC | Message Detail | Filter | Author Profile | # 455
Level: 49
Liberal Arts Major
Well, the target is chosen, but then the enchantment is picked randomly of all their enchantments.

That's quite simple, then.

But if that's a lot of extra work, it's not a big problem.

It's a staple mechanic, so I might as well establish the architecture for it now. :\
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Kenri of the Yuri Posted: 1/20/2007 1:43:15 AM UTC | Message Detail | Filter | Author Profile | # 456
Level: 43
Editor
zomg random stuff! :O Some (all) of these may not be feasible and several may be out of flavor for the class I put them in.

Name: Shackle
SP Cost: 100
Cost: 20,000
Level: 15
Tier: Marshal (I'd say the "Judge" tree too, but they should get a better version of this <_<)
Targets: One enemy
Description: Leaving so soon?
Effect: Places an enchantment on the target that prevents them from running.

Name: Restrain
SP Cost: 50
Cost: 5,000
Level: 20
Tier: Enchanter
Targets: The field
Description: Hold it right there.
Effect: Prevents all enemies from running. Requires a field enchantment to work.

Name: Impale
SP Cost: 40
Cost: 3,000
Level: 20
Tier: Officer
Targets: One enemy
Description: Who do you think you are, Vlad?
Effect: Drops the enemy's defense a bit before applying damage

Name: Bulwark
SP Cost: 5
Cost: 210
Level: 6
Tier: Pikeman
Targets: Whole team
Description: A dog goes "Bark!". A pikeman goes "Bulwark!".
Effect: Gives your entire team the benefits of "Defend" for one turn.

Name: Cuspidated Bulwark
SP Cost: 20
Cost: 1,200
Level: 7
Tier: Officer
Targets: One enemy
Description: What the hell does that mean? Is that even English?
Effect: Functions as both a Defend and a normal Attack.

Name: Empyreal Cuspidated Bulwark
SP Cost: 50
Cost: 8,888
Level: 8
Tier: Marshal
Targets: One enemy
Description: Just call it Emcusbul for short.
Effect: Functions as a stronger than normal attack, as well giving you double the benefits of Defend. In addition, enemies that attack you normally receive 10% of the damage they inflicted back at them.

Name: Recruit Soldiers
SP Cost: 135
Cost: 30,000
Level: 25
Tier: Marshal, Commander, possibly Warlord
Targets: Summon
Description: Summon some soldiers.
Effect: Summons some soldiers. It's horribly overcosted because only summoners get good summons. <_<

Name: Summon Barbarian Horde
SP Cost: 200
Cost: 45,000
Level: 30
Tier: Berserker
Target: Summon
Description: No rest, no breaks, no hesitation. For mindless slaughter, we're your creation!
Effect: Summons THE HORDE, which gets more powerful the more allies you have.

Name: Dodge Death
SP Cost: 150
Cost: 7,300
Level: 5
Tier: Jonin
Target: Self only
Description: No. I don't think so.
Effect: If you would die on the turn this is cast, you're put at 1 HP instead.

Name: Door of Unholy Radiance
SP Cost: 45
Cost: 20,000
Level: 35
Tier: Master
Targets: Self only
Description: There are secrets where fairies don't live.
Effect: Gives you an enchantment that boosts both your DEF and MDEF by (DEF + (MDEF x 1.5))

Name: Excalibur Naught
Type: Weapon B
Cost: 1,000,000
Level: 35
Tier: Paladin, Master, Arcane Knight
Stats changes: +200 DEF, +200 MDEF
Description: The only way you'll ever dual-wield Excaliburs.

INSERT INTO `items` VALUES ('', 'Excalibur Naught', '41', '1', '1000000', 'The only way you'll ever dual-wield Excaliburs. (DEF +200, MDEF +200, Level: 35, Class: Paladin, Master, Arcane Knight)', 'Weapon', 'Sword');
INSERT INTO `conditions` VALUES ('Excalibur Naught', 'Level', '35'), ('Excalibur Naught', 'Class', 'Paladin, Master, Arcane Knight');
INSERT INTO `itemups` VALUES ('Excalibur Naught', '200', '1', 'DEF'), ('Excalibur Naught', '200', '1', 'MDEF');

I might have done the bolded part wrong. <_<

Name: Rash Rush
SP Cost: 45
Cost: 2,000
Level: 10
Tier: Dragoon
Targets: Self only
Description: GET TO DA CHOPPER!
Effect: A souped up version of Recklessness.

Name: Helter-Skelter
SP Cost: 90
Cost: 10,000
Level: 15
Tier: Warlord
Targets: Self only
Description: Things are getting crazy.
Effect: A REALLY souped up version of Recklessness.
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."

Message last edited by Kenri of the Yuri on 1/19/2007 at 08:46:49 PM
Message last edited by Kenri of the Yuri on 1/20/2007 at 05:05:00 AM
Scorpion 316 Posted: 1/20/2007 2:09:03 AM UTC | Message Detail | Filter | Author Profile | # 457
Level: 49
Liberal Arts Major
Name: Excalibur Naught
Type: Weapon B
Cost: 1,000,000
Level: 35
Tier: Paladin, Master, Arcane Knight
Stats changes: +200 DEF, +200 MDEF
Description: The only way you'll ever dual-wield Excaliburs.


...Why Master?

Name: Shackle
SP Cost: 100
Cost: 20,000
Level: 15
Tier: Marshal (I'd say the "Judge" tree too, but they should get a better version of this <_<)
Targets: One enemy
Description: Leaving so soon?
Effect: Places an enchantment on the target that prevents them from running.

Name: Restrain
SP Cost: 50
Cost: 5,000
Level: 20
Tier: Enchanter
Targets: The field
Description: Hold it right there.
Effect: Prevents all enemies from running. Requires a field enchantment to work.


Why does this seem broken in the favor of a class that isn't strong in enchantments as opposed to one that is?

Those are my only gripes really. >_>
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Scorpion 316 Posted: 1/20/2007 2:19:56 AM UTC | Message Detail | Filter | Author Profile | # 458
Level: 49
Liberal Arts Major
Actually, reading back over that I might have found more gripes.. but I'll see if anyone else points them out or if it's just me. <_<
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Kenri of the Yuri Posted: 1/20/2007 2:29:52 AM UTC | Message Detail | Filter | Author Profile | # 459
Level: 43
Editor
...Why Master?

Because Masters use swords and excel at defense, and Excalibur Naught is a defense oriented sword? >_>

Why does this seem broken in the favor of a class that isn't strong in enchantments as opposed to one that is?

...What?

Are you saying Shackle is too good compared to Restrain considering it's somewhat out of place for Marshals? Because IMO, if you look at it as physically stopping the enemy instead of magically stopping them, Marshal seems the most suited for it. <_<

However, the Enchanter version might be too weak by comparison - in which case, theoretically Dawnbreakers would get a better version.

Feel free to offer fixes, though.
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Message last edited by Kenri of the Yuri on 1/19/2007 at 09:30:37 PM
Scorpion 316 Posted: 1/20/2007 2:35:14 AM UTC | Message Detail | Filter | Author Profile | # 460
Level: 49
Liberal Arts Major
Because Masters use swords and excel at defense, and Excalibur Naught is a defense oriented sword? >_>

I hadn't noticed they were sword users, honestly. >_> Really though, the level could be a bit higher too. Like 40-45. Otherwise, yeah it's fine then. I just hadn't realized Master used swords. <_<

Are you saying Shackle is too good compared to Restrain considering it's somewhat out of place for Marshals? Because IMO, if you look at it as physically stopping the enemy instead of magically stopping them, Marshal seem teh most suited for it. <_<

However, the Enchanter version might be too weak by comparison - in which case, theoretically Dawnbreakers would get a better version.

Feel free to offer fixes, though.


Well, I meant the fact Enchanters REQUIRED a field enchantment in order to cast it. That seems.. odd since Marshal requires nothing besides SP to do it and Enchanters are more proficient in enchantments so having an extra step for them to do is a bit odd to me. In fact, I'd see Enchanters having a single target one (similar to Marshals) and Dawnbreakers having the field effect since they'd be more proficient with binding and such.
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Ogordemir99 Posted: 1/20/2007 2:48:24 AM UTC | Message Detail | Filter | Author Profile | # 461
Level: 49
Liberal Arts Major
I just hadn't realized Master used swords.

They should use swords, flails, and pikes.
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Kenri of the Yuri Posted: 1/20/2007 3:06:25 AM UTC | Message Detail | Filter | Author Profile | # 462
Level: 43
Editor
Well, I meant the fact Enchanters REQUIRED a field enchantment in order to cast it. That seems.. odd since Marshal requires nothing besides SP to do it and Enchanters are more proficient in enchantments so having an extra step for them to do is a bit odd to me. In fact, I'd see Enchanters having a single target one (similar to Marshals) and Dawnbreakers having the field effect since they'd be more proficient with binding and such.

oic

Well the idea was that Enchanters could stop an entire party of enemies in exchange for having to use a field enchantment, whereas Marshals could only hit one enemy. But I see your point.

Fix:

Name: Restrain
SP Cost: 70
Cost: 5,000
Level: 20
Tier: Enchanter
Targets: One enemy
Description: Hold it right there.
Effect: Prevents target from running.

Name: Groundbinding
SP Cost: 50
Cost: 5,000
Level: 15
Tier: Dawnbreaker
Targets: Field
Description: Where will you run to now?
Effect: Prevents all enemies from running.

Feel free to change to your liking, it is your class after all. >_>

They should use swords, flails, and pikes.

For the record, I'm not sure what Hope Killer is considered currently, but I didn't intend for it to necessarily be a sword (in other words, feel free to make it something else).
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Scorpion 316 Posted: 1/20/2007 3:11:29 AM UTC | Message Detail | Filter | Author Profile | # 463
Level: 49
Liberal Arts Major
No real need to change it. Those look okay I 'spose. <_< I was just being a bit lazy on getting to the spells.. because I was focused a wee bit more on Sages at the moment as far as magical classes. >_> Yet, even they have gotten nothing except Planetary Shift so far.
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Scorpion 316 Posted: 1/20/2007 3:12:04 AM UTC | Message Detail | Filter | Author Profile | # 464
Level: 49
Liberal Arts Major

They should use swords, flails, and pikes.


I see. Okay then. Now I know.
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Kenri of the Yuri Posted: 1/20/2007 4:55:31 AM UTC | Message Detail | Filter | Author Profile | # 465
Level: 43
Editor
Actually, reading back over that I might have found more gripes.. but I'll see if anyone else points them out or if it's just me. <_<

Since no one else is chiming in, go ahead. >_>
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Scorpion 316 Posted: 1/20/2007 5:45:21 AM UTC | Message Detail | Filter | Author Profile | # 466
Level: 49
Liberal Arts Major
If no one else is chiming in it's likely just me. <_< So there's no need to yet. Maybe tomorrow when I get bored. >_>
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Kenri of the Yuri Posted: 1/24/2007 7:38:22 AM UTC | Message Detail | Filter | Author Profile | # 467
Level: 43
Editor
I was hoping to fine-tune these some more but since I'm going to lack interwebs for a while, I might as well post them:

Name: Petrified Lightning
Type: Weapon (Spear/Pike)
Cost: 9,345
Level: 10
Tier: Marshal
Stats changes: +90 ATK, +40 DEF, +50 MDEF
Description: Okay, so it can't kill Jesus. But it can sink Atlantis!

INSERT INTO `items` VALUES ('', 'Petrified Lightning', '72', '1', '9345', 'Okay, so it can't kill Jesus. But it can sink Atlantis! (ATK +90, DEF +40, MDEF +50, Level: 10, Class: Marshal)', 'Weapon', 'Pike');
INSERT INTO `conditions` VALUES ('Petrified Lightning', 'Level', '10'), ('Petrified Lightning', 'Class', 'Marshal');
INSERT INTO `itemups` VALUES ('Petrified Lightning', '90', '1', 'ATK'), ('Petrified Lightning', '40', '1', 'DEF'), ('Petrified Lightning', '50', '1', 'MDEF');

Name: Berserker's Offensive
SP Cost: 75
Cost: 30,000
Level: 15
Tier: Berserker
Targets: One enemy
Description: He certainly is.
Effect: An even more uber version of Berserk.

Name: Mortify
SP Cost: 110
Cost: 10,000
Level: 10
Tier: Master
Targets: One enemy
Description: A hiss-like voice whispers, "Kill the spare..."
Effect: That instant kill spell Masters apparently needed <_< I LEAVE THE SPECIFICS OF THE EFFECT UP TO YOU!

Name: Necrosis
SP Cost: 60
Cost: 6,700
Level: 6
Tier: Master
Targets: One enemy
Description: I'm afraid we'll have to amputate.
Effect: That stat weakening spell that Masters apparently needed. <_<

Name: Fallingstar
Type: Weapon (Flail)
Cost: 5,000
Level: 2
Tier: Master
Stats changes: +40 DEF, +30 MATK
Description: A modified morningstar that amplifies magic and defends against pesky inferior beings.

INSERT INTO `items` VALUES ('', 'Fallingstar', '66', '1', '5000', 'A modified flail that amplifies magic and defends against pesky inferior beings. (DEF +40, MATK +30, Level: 2, Class: Master)', 'Weapon', 'Flail');
INSERT INTO `conditions` VALUES ('Fallingstar', 'Class', 'Master'), ('Fallingstar', 'Level', '2');
INSERT INTO `itemups` VALUES ('Fallingstar', '40', '1', 'DEF'), ('Fallingstar', '30', '1', 'MATK');

Name: Getter Knuckles
Type: Weapon (Knuckles)
Cost: 250
Level: 18
Tier: Apprentice
Stats changes: ATK +16
Description: Get it by your... knuckles?

INSERT INTO `items` VALUES ('', 'Getter Knuckles', '6', '1', '250', 'Get it by your... knuckles? (ATK +16, Level: 18, Class: Apprentice)', 'Weapon', 'Knuckles');
INSERT INTO `conditions` VALUES ('Getter Knuckles', 'Class', 'Apprentice'), ('Getter Knuckles', 'Level', '18');
INSERT INTO `itemups` VALUES ('Getter Knuckles', '16', '1', 'ATK');

Name: Ki Blast
SP Cost: 15
Cost: 350
Level: 4
Tier: Apprentice
Targets: One enemy
Description: Can you use this spell? Sure you can.
Effect: Your ATK - their MDEF = DMG (note: this, especially, may be completely impossible)

Name: Rei's Gun
SP Cost: 30
Cost: 779
Level: 8
Tier: Apprentice
Targets: One enemy
Description: This has nothing to do with that popular anime. Or that other popular anime.
Effect: Your ATK + MATK - their MDEF = DMG

Name: Rei's Shrapnel
SP Cost: 60
Cost: 2,000
Level: 20
Tier: Apprentice
Targets: All enemies
Description: Coming soon: Rei's Cannon!
Effect: See above, but it hits the entire enemy party

Name: Rei's Cannon
SP Cost: 90
Cost: 5,000
Level: 20
Tier: Blackbelt
Targets: One enemy
Description: I bet you thought I was kidding.
Effect: Your ATK + MATK = DMG. Ignores MDEF.

Name: Finisher
SP Cost: 50
Cost: 3,000
Level: 15
Tier: Apprentice
Targets: One enemy
Description: AND HERE'S THE KILL!
Effect: OHKOs enemy. However, always goes last, and if you're hit, it fails. In PvP, works basically the same, but instead of being a OHKO it just ignores DEF. Fix: Doesn't give EXP or Gold.

Name: Barrage of Fists
SP Cost: 20
Cost: 1000
Level: 15
Tier: Apprentice
Targets: One enemy
Description: Pow! Pow pow pow! Powpowpowpowpow!
Effect: Hits randomly between 0 and 5 times (similar to Rage)

Name: Muscle Buff
SP Cost: 25
Cost: 1500
Level: 5
Tier: Apprentice
Targets: Self only
Description: *generic tough guy scream*
Effect: Enchants user, giving a small ATK increase

Name: Spirit Buff
SP Cost: 25
Cost: 1500
Level: 5
Tier: Apprentice
Targets: Self only
Description: *generic wimpy mage scream*
Effect: Enchants user, giving a small MATK increase

Name: Chill
SP Cost: 10
Cost: 15
Level: 4
Tier: Spiremage
Targets: One enemy
Description: Freeze an opponent.
Effect: A Douse/Blaze/Shock variant, because Spiremages really need a way to do damage IMO.

Name: Cupid's Arrow
SP Cost: 50
Cost: 4000
Level: 5
Tier: Marksman
Targets: One enemy
Description: Infatuate an opponent with your archer charm!
Effect: If it works, prevents the opponent from doing anything for a few turns (say, 3). Only a 50% chance it'll work, though.

Name: Missile
SP Cost: 70
Cost: 7000
Level: 4
Tier: Elite Marksman
Targets: Entire enemy team
Description: Equip a bomb to A and your bow & arrow to B, then...
Effect: Damages the entire enemy team.

Name: Covering Fire
SP Cost: 50
Cost: 9000
Level: 15
Tier: Marksman
Targets: Enemy team
Description: Shoot projectiles out of the sky!
Effect: Negates harmful projectiles.

Name: Spirit Arrow
SP Cost: 25
Cost: 1,200
Level: 18
Tier: Archer
Targets: One enemy
Description: Who needs real weapons when you've got this?
Effect: Inflicts SP damage.

Name: Aerify
SP Cost: 25
Cost: 1,400
Level: 2
Tier: Marksman
Targets: One enemy
Description: Your enchantments may be gone, but at least you won't suffocate.
Effect: Disenchants target

As always, feel free to offer fixes, but keep in mind I may not be around to answer you. <_< The Apprentice spells might seem overpowered, but they're getting good spells instead of any decent equipment, so it balances out.
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."

Message last edited by Kenri of the Yuri on 1/24/2007 at 02:40:03 AM
Message last edited by Kenri of the Yuri on 1/24/2007 at 03:37:59 AM
Scorpion 316 Posted: 1/24/2007 8:06:29 AM UTC | Message Detail | Filter | Author Profile | # 468
Level: 49
Liberal Arts Major
Name: Mortify
SP Cost: 110
Cost: 10,000
Level: 10
Tier: Master
Targets: One enemy
Description: A hiss-like voice whispers, "Kill the spare..."
Effect: That instant kill spell Masters apparently needed <_< I LEAVE THE SPECIFICS OF THE EFFECT UP TO YOU!


This does seem like it "might" need a bit more work. Then again, you did say the specifics were up to Ogor. >_>
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Message last edited by Scorpion 316 on 1/24/2007 at 03:10:44 AM
Scorpion 316 Posted: 1/24/2007 8:21:44 AM UTC | Message Detail | Filter | Author Profile | # 469
Level: 49
Liberal Arts Major
I do kind of need to post these so Dragon Knights can get spells. Since that's something not included so far for them.

Name: Jump
Type: Spell
Cost: 8000
Class: Dragon Knight
Level: 1
SP Cost: 10
Description: You're definitely not Mario.
Effect: Avoids damage for one turn, except from some spells and damages on the next turn. Damage is the same as using Attack.

Name: Double Jump
Type: Spell
Cost: 15000
Class: Dragon Knight
Level: 30
SP Cost: 50
Description: No, you can't get a 1-Up by abusing this on a staircase.
Effect: Avoids damage for one turn, except from some spells and damages twice on the next turn. The first blow is the same as normal Jump, and the second blow ignores defense.

Name: Triple Jump
Type: Spell
Cost: 35000
Class: Dragon Knight
Level: 99
SP Cost: 110
Description: Enough Mario comments. You're insane and you deserve this.
Effect: Avoids damage for one turn, except from some spells and damages three times on the next turn. The first blow is the same as normal Jump. The final two blows both ignore defense.
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Message last edited by Scorpion 316 on 1/24/2007 at 03:22:58 AM
Kenri of the Yuri Posted: 1/24/2007 8:31:32 AM UTC | Message Detail | Filter | Author Profile | # 470
Level: 43
Editor
This does seem like it "might" need a bit more work. Then again, you did say the specifics were up to Ogor. >_>

Well, there are only so many ways one can do instant kill spells. <_< If I had to come up with an effect, I'd say something like:

Name: Mortify
SP Cost: 110
Cost: 10,000
Level: 10
Tier: Master
Targets: One enemy
Description: A hiss-like voice whispers, "Kill the spare..."
Effect: Negates the target's spell and then instant kills them. However, if they don't cast a spell, the caster is killed instead.

But, I think Ogor probably already had something planned. >_>
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Scorpion 316 Posted: 1/24/2007 8:33:27 AM UTC | Message Detail | Filter | Author Profile | # 471
Level: 49
Liberal Arts Major
Effect: Negates the target's spell and then instant kills them. However, if they don't cast a spell, the caster is killed instead.

That greatly amused me for some reason. However, it would only work if Boss monsters were immune to it. That'd be far too cheap to camp Vampire Lords with.
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Kenri of the Yuri Posted: 1/24/2007 8:37:01 AM UTC | Message Detail | Filter | Author Profile | # 472
Level: 43
Editor
Well, duh. In traditional RPG fashion, the only enemies instant kill spells can kill are enemies that you can kill instantly anyway.
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Scorpion 316 Posted: 1/24/2007 8:42:18 AM UTC | Message Detail | Filter | Author Profile | # 473
Level: 49
Liberal Arts Major
True enough. I was just making sure that was understood. >_>
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Ogordemir99 Posted: 1/24/2007 10:33:58 AM UTC | Message Detail | Filter | Author Profile | # 474
Level: 49
Liberal Arts Major
Thanks for using the weird script format; that cuts my production time significantly.

Mortify should really have a "destroy target enchantment" option, too. >_> Anyhow, Mortify won't be reproduced as-is. It's either retarded or useless, and the code for it would be overcomplicated. On the other hand, I will extract elements from it; I was looking for a unique way of giving Masters spell negation, and I think I have it now.

Your ATK - their MDEF = DMG (note: this, especially, may be completely impossible)

That's actually very simple. Here's the code for the entire spell:

$quantity = $astat['atk'] - $pstat['mdef'];

if ($quantity < 0)
$quantity = 0;


Yessir.

Rei's

The only Rei in SS is Amrei, and he doesn't have guns or cannons. (He's an elf spirit thing. Not an NGE character.)

Effect: OHKOs enemy. However, always goes last, and if you're hit, it fails. In PvP, works basically the same, but instead of being a OHKO it just ignores DEF. Fix: Doesn't give EXP or Gold.

I just love it when you give me a hundred plus lines of code to write. >_>

Name: Chill

The name has already been taken. Dictionary.com's handy-dandy thesaurus feature yeilds air-condition, congeal, cool, freeze, frost, and refrigerate as possible alternatives. I think freeze works for this, and congeal for something else.

Name: Missile

Will probably rename this, I will, to Volley Fire. Although I thought I already had such a spell. 0_o

Effect: Negates harmful projectiles.

You'll have to be a little more specific. And is this an enchantment?

Aerify doesn't seem Archery. :\
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Scorpion 316 Posted: 1/24/2007 10:38:31 AM UTC | Message Detail | Filter | Author Profile | # 475
Level: 49
Liberal Arts Major
Thanks for using the weird script format; that cuts my production time significantly.

I keep saying I'll eventually use that.. but due to my recent rash of special effects on weapons I find that difficult. >_>

I just love it when you give me a hundred plus lines of code to write. >_>

Aren't you glad I haven't made a complex spell yet thus far? >_>

The name has already been taken. Dictionary.com's handy-dandy thesaurus feature yeilds air-condition, congeal, cool, freeze, frost, and refrigerate as possible alternatives. I think freeze works for this, and congeal for something else.

Air-Condition made me lol. >_>

Aerify doesn't seem Archery. :\

Yeah, Aerify did seem a little odd when I saw it. I apparently forgot to mention that. >_>
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Ogordemir99 Posted: 1/24/2007 11:31:06 AM UTC | Message Detail | Filter | Author Profile | # 476
Level: 49
Liberal Arts Major
Aren't you glad I haven't made a complex spell yet thus far? >_>

But you've made more items. >_>
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Scorpion 316 Posted: 1/24/2007 12:26:12 PM UTC | Message Detail | Filter | Author Profile | # 477
Level: 49
Liberal Arts Major
But you've made more items. >_>

...Touche.
+++
http://i15.tinypic.com/4c1rtwh.jpg
If only the Catholics would really see the light.. *sigh*
Kenri of the Yuri Posted: 1/24/2007 1:13:16 PM UTC | Message Detail | Filter | Author Profile | # 478
Level: 43
Editor
The only Rei in SS is Amrei, and he doesn't have guns or cannons. (He's an elf spirit thing. Not an NGE character.)

Rei is not a person. Rei is means "spirit" in Japanese. Hence "Spirit's Gun", "Spirit's Shrapnel", and "Spirit's Cannon", which makes sense considering they're used by a Martial Artist class (who, if he were to use magic, would probably use such techniques, if anime and video games have taught us anything (see: Yu Yu Hakusho, Dragon Ball series, Street Fighter, etc)).

I just love it when you give me a hundred plus lines of code to write. >_>

>_> Don't bother, then, it's not cool enough to warrant that kind of work.

The name has already been taken. Dictionary.com's handy-dandy thesaurus feature yeilds air-condition, congeal, cool, freeze, frost, and refrigerate as possible alternatives. I think freeze works for this, and congeal for something else.

Ah man, I was looking forward to casting "Air-Condition".

Will probably rename this, I will, to Volley Fire. Although I thought I already had such a spell. 0_o

:(

Missile (noun)
1. an object or weapon for throwing, hurling, or shooting, as a stone, bullet, or arrow.

j/k. I don't care about the name. <_< But if it's changed, the description needs to be changed also.

You'll have to be a little more specific. And is this an enchantment?

No, it's more like a mass Negate on harmful projectiles in the flavor of shooting them down with arrows before they hit. >_> Harmful projectiles being any spell that damages from a distance, IE Douse, but not Constrict.

Aerify doesn't seem Archery. :\

It's in the flavor of purification arrows, which are a staple in fantasy settings - the most notable example I can think of is Kagome and Kikyo on Inuyasha - however, whether this counts as "archery" just because it uses an arrow is up for debate.

It's also not very cool, so go ahead and drop it if you want, I'm not going to waste my time defending it. <_<
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Ogordemir99 Posted: 1/24/2007 8:50:46 PM UTC | Message Detail | Filter | Author Profile | # 479
Level: 49
Liberal Arts Major
Rei is not a person. Rei is means "spirit" in Japanese. Hence "Spirit's Gun", "Spirit's Shrapnel", and "Spirit's Cannon", which makes sense considering they're used by a Martial Artist class (who, if he were to use magic, would probably use such techniques, if anime and video games have taught us anything (see: Yu Yu Hakusho, Dragon Ball series, Street Fighter, etc)).

But the first thing that comes to mind when somebody says Rei alongside English words, generally, is NGE, unless of course people know Japanese. Find the Japanese for gun and cannon and we'll have [] no Rei until the cows come home.

>_> Don't bother, then, it's not cool enough to warrant that kind of work.

I might be able to do it more easily maybe. I have a plan. >_>

Ah man, I was looking forward to casting "Air-Condition".

One might allude to that within Chill/Freeze's description. >_>

1. an object or weapon for throwing, hurling, or shooting, as a stone, bullet, or arrow.

I know. But I already had VF in mind. >_>

But if it's changed, the description needs to be changed also.

Yessir.

No, it's more like a mass Negate on harmful projectiles in the flavor of shooting them down with arrows before they hit. >_> Harmful projectiles being any spell that damages from a distance, IE Douse, but not Constrict.

*looks at list of ranged spells*

...mohr liek "negate all offensive spells and some attacks this turn" lolmirite? >_>

It's also not very cool, so go ahead and drop it if you want, I'm not going to waste my time defending it. <_<

I'll drop it. Clerics and anything that can cast Incinerate disenchanting everything under the sun is enough for me.
___
~ Ogordemir ~
Buddha promised me Nirvana and all I got was this lousy T-shirt.
"Democracy is the bludgeoning of the people, by the people, for the people." ~ Oscar Wilde
Kenri of the Yuri Posted: 1/24/2007 11:25:37 PM UTC | Message Detail | Filter | Author Profile | # 480
Level: 43
Editor
But the first thing that comes to mind when somebody says Rei alongside English words, generally, is NGE, unless of course people know Japanese. Find the Japanese for gun and cannon and we'll have [] no Rei until the cows come home.

Look, I'm fine with you shooting down my names/spells/etc, but do it for at least a semi-intelligent reason. Not only did I already see this coming and I alluded to it in the flavor text, but I have prepared LARGE quantities of supporting evidence for why this is fine.

1. Generally, the MMORPG community, especially any sort of MMORPG community we would attract, would have at least a basic Wapanese vocabulary. They'd be able to tell you the Japanese words for "damn", "idiot", "cute", and, yes, "spirit", considering it's somewhat prominently featured in (yes, I'm going back to this) MULTIPLE fighting games and shounen anime. "Reiki", especially, is a common term, meaning "spirit energy".

2. Do you know why Rei is named Rei? Because it means "spirit", which, if you've seen NGE (as you seem to assume everyone who's reading the name of the spell has), you'll know describes her very well. This, again, draws back to point #1 - and you've very thankfully backed it up by saying that upon hearing "Rei (nonspecific)", they will immediately go to "Rei (NGE)", at which point they will, if they're like most anime viewers, immediately go to "Rei (spirit)".

3. If I found a spell you yourself added that could easily be mistaken for a fictional character, would that be a sufficient argument? Because I know of at least one - Void shares its name with a villain from the Sonic series as well as a Marvel supervillain. And considering you used to play YGO, I defy you to cast the spell "Scapegoat" and not picture your cleric summoning sheep tokens. And before you say "Yes, but YGO chose that to be clever, using the already established definition of scapegoat", I redirect your attention to point #2, where I stated that Rei's name was picked for the same general reason.
---
"Everything lasts forever." ~Homer Simpson

"It says no Homers. We're allowed to have one."
Jump to Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17
There are no users currently viewing this topic.
Board List | Topic List

  Original script created by ultimategamer00, © 2002-2014.
Script processed in 0.006525 seconds.
anotherFyre source modified by ns1987 & Ogordemir99.