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| Kenri of the Yuri | Posted: 8/12/2010 2:54:56 AM UTC | Message Detail | Filter | Author Profile | # 001 |
| Level: 43 Editor | ......okay not really. 500 posts in roughly six months is awesome by TFN standards. We need to keep that up. You know what else is awesome? My unusually high level of productivity! Okami - Completed The World Ends With You - Completed Trauma Center: Under the Knife 2 - Beaten Super Mario Sunshine - Beaten Final Fantasy VII - Beaten Pokemon SoulSilver - Beaten Metroid Fusion - Completed Mass Effect - Beaten Final Fantasy VII: Advent Children - Observed from the safe distance Panzer Dragoon Orta - augh DRE Sonic 3 & Knuckles - Completed Sonic Chaos - Completed Mighty Morphin Power Rangers (GameGear) - Completed Jurassic Park (GameGear) - Completed Adventures of Batman & Robin (GameGear) - Completed Wolfenstein 3D - Completed Doc Louis's Punch-Out!! - Completed Super Mario Galaxy 2 - Completed Rune Factory - Completion run started, on hold due to tedium Kingdom Hearts - Completed ICO - Completed Kingdom Hearts: Chain of Memories - Beaten Kingdom Hearts II - Beaten Half-Life 2 - In progress [/bragging] So yeah, let's keep that up, shall we? >_> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Celtic Guardian 7 | Posted: 8/12/2010 2:56:01 AM UTC | Message Detail | Filter | Author Profile | # 002 |
| Level: 41 New Moderator | [Spoiler for Kingdom Hearts II, click to show]Be sure not to trust the journal that much. lol Hercules. </spoiler> --- "That was pretty interesting. But dropping a warship on me is cheating... Take it back!"-Id, Xenogears |
| xp1337 | Posted: 8/12/2010 3:27:51 AM UTC | Message Detail | Filter | Author Profile | # 003 |
| Level: 49 Liberal Arts Major | [Spoiler for [Re:] CoM and KH2, click to show] 1. Roxas Good choice. The only choice. 15. Axel (KH2 > CoM) Correct game rankings but he should be higher. Nah. At best Axel could move 2 places higher, but that's it. 21. Auron My only problem here is I'd put him above Kairi. FFX Auron, sure. KH2 Auron, eh... I don't think so. To be honest I don't remember much about him specifically, so that's a lot of the reason why. 32. Jiminy Should be lower. He's pretty much the lowest before I hit the really bad tiers. Also, CoM Sora basically telling him to go away is hilarious. It's half the reason CoM Sora is so awesome, it never gets old seeing him just snap against Donald/Goofy/Jiminy/whoever. 5. Larxene Waaaay too high. And I don't really recall her messing with Axel, unless Re changed that. ***Possible Re: CoM Spoilers, but I really doubt it, but I suppose on an extremely strict definition maybe*** Larxene seemed like she was almost shipping herself with Axel to troll him. It's hilarious. Maybe it's just the VAs, or how they interact, or something. Doesn't help that Journal Report (which I know is having its credibly attacked) says something to the effect that "Axel is the only one who she's on good terms with." ***End Spoilers*** 10. Axel You know what I'm going to say but I will anyway: way too low! Again, at best, he could be placed ahead of Saix. 12. Xemnas If not for his KH2 boss fight, he'd be about as boring as Lexeaus. How sad is that? Pretty sad. 13. Vexen Xaldin must do something REALLY bad if he falls below Vexen... Again, KH2 Xalidn would be enough to still get last, but I can see the argument. but it does show that he's got more brain cells that most of the other Organization members. I'm not even sure that's true. I feel like Zexion's got him beat there, just ended up on the wrong side of plot developments. Marluxia... it's weird, I almost want to say he's genre-savvy and realizes that the plot was against him so he wasn't even bothered by Axel. Larxene is apparently fooled, and I have a few theories on why that might be with varying levels of hilarity. Vexen is lol, and Lexaeus, eh, I guess you could give Axel the benefit of the doubt there, but I don't think Lexaeus gives enough information to prove it either way. Might explain why they trusted him more. I never even got the impression that Marluxia really trusted him though. Larxene, yes. Marluxia came off as more apathetic about it to me. It's just weird. </spoiler> --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Kenri of the Yuri | Posted: 8/12/2010 3:32:43 AM UTC | Message Detail | Filter | Author Profile | # 004 |
| Level: 43 Editor | [Spoiler for KH Re:CoM, click to show]Larxene seemed like she was almost shipping herself with Axel to troll him. Considering it's Larxene, I doubt it's "shipping" so much as "inserting packages of various sizes into a mail slot repeatedly". </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Kenri of the Yuri | Posted: 8/12/2010 7:35:22 AM UTC | Message Detail | Filter | Author Profile | # 005 |
| Level: 43 Editor | [Spoiler for Half-Life 2, click to show]Since I was using the gravity gun for this segment, when I saw the fast zombies climb up I jumped off the roof, ran back into the building, and shut the door until the lift arrived. Ha. Is that, like, the intended solution, or did you just panic? <_< -- Where we left off, we were at the beginning of Anticitizen One. Gordon is, for the moment, traveling with DOG, whose idea of "assistance" is "fling cars at everything that moves, including Gordon". So... thanks for that, DOG. He opens the path for me, but then a gunship shows up. DOG jumps on it and flies away, or... something. Yeah, you have fun with that, DOG. Up ahead, Gordon Freeman meets a group of rebels, and they decide to follow him ("Follow Freeman" achievement acquired!). This is... probably a bad idea on their part. My general approach to games with squads is... not entirely healthy to the squads. That is, I play exactly how I normally do, meaning very slow and methodical. Meanwhile, they locate enemies instantly and start fighting those enemies. By the time I locate the enemies myself, one side of the conflict is dead. And if that side is the enemy, the process just repeats, and I rarely get to do anything until my entire squad is dead. ...But yeah, sure, come with me. At the very least, I can disarm hopper mines for you guys. I wouldn't think that forcibly pulling these things out of the ground would not cause them to detonate, but hey, I am sure not complaining. It's hard to give a play-by-play of this chapter because it's just a lot of going through houses that all look the same. Eventually my entire squad gets massacred by a swarm of respawning manhacks. I'm only saved - after several attempts and deaths - by finding another rebel who blows up some debris so I can hide in his little alcove. I died a lot here, trying to stall against the soldiers and manhacks while he set up the explosives. Ugh. Annoying. ...And it just gets worse from there, because I have to navigate a tunnel of radioactive water, swarming with zombies, and without a squad to back me up. The bright side is, I got an achievement for this. And it wasn't nearly as bad as the antlion beach or the electrified water in Entanglement. The downside is, ugh, platforming in first person games. Anyway... I regrouped with my squad (of one man) for some more house traversing. All of this looks the same, so you're not missing out on anything by me not going into specifics. In fact, at one point, you have to climb to the top floor of a building from the ground floor, then drop through a hole in the ceiling. This part had me stuck for like... a minute, because I didn't realize I had dropped into a different building and should now head for the ground floor. Yeah. lol me Eventually we meet up with Alyx again, and she has a plan for taking out a Combine... bad thingy. She takes us back outside and I have to guard her from infinitely respawning enemies while she hacks a kerjigger to remove an energy-mo-tron so I can zap the thingamabobber with my Gravity Gun. This loosens Combine control on the area or something equally fantastical. It also opens a gate for us to rush through, but we find that the bridge we expected to be there... isn't. Alyx climbs a nearby building to look for another path, but after finding one, she's shot by something and tells Gordon to hurry on ahead. And that means I'm flying solo for the rest of the chapter, which is nice. I have to head through the... sewers? Sewers isn't quite the right term, but let's go with that. There are a lot of zombies and headcrabs here, always a bad thing. Eventually I end up in a hydro-electric plant or some such, and there's a rather cool sequence where I have to climb to the highest level by various methods. It's... pretty tough, actually, but it would be a LOT tougher without the crossbow. That thing is a godsend. Eventually I make it back outside, and... oh god, more people wanting to follow me. Goddammit. ... *sigh* Next time: CHAPTER 12 - "FOLLOW FREEMAN!" so many redshirts are going to die under my command </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Kenri of the Yuri | Posted: 8/13/2010 8:48:43 AM UTC | Message Detail | Filter | Author Profile | # 006 |
| Level: 43 Editor | [Spoiler for Half-Life 2, click to show]So Follow Freeman begins with my squad immediately getting picked off by snipers. Why do they even follow me, I can't save them, they'd be better off just hiding in a box and waiting for me to kill all the enemies myself.I somehow miss one of the snipers and thus don't get the achievement for killing them all. yaaaay Eventually I meet up with Barney, who is currently pinned down by snipers, so he leaves me to take care of them. Uh. I'm on the same floor as you, pal. I don't see how I'm any less pinned than you are. I mean admittedly I have the crazy ass Gravity Suit but I still think you're just lazy. Barney is now traveling with me, and unlike the redshirts he doesn't die whenever a soldier pops up and shouts "BOO!" real loud. We have to make our way to a museum, repurposed as an enemy stronghold. It's got some crazy doomsday weapon on the roof that shoots giant fuck-off lasers at us, and immediately disintegrates my entire squad (except for Barney). siiiiiigh =( Once I get inside the museum, which takes some doing, I need to take out three power grids, one in the museum's main building and one in each wing. It's pretty clever, except for one part I don't like: there are weird turrets that pop out of the ground and can only be destroyed by throwing a grenade directly into them, which is really, really difficult to do. I'm also the only member of my team who is capable of doing it. Barney is at least smart enough to hide whenever he sees one; the rest of my squad tries to inspire me by charging blindly on. And so I'll shout at them, "NO, get back in the fucking room!", but then two seconds later they're trying to follow me again. augh. (Near the end of the chapter I realize that you need to aim for the floor in front of the turrets so the grenade rolls into them; aiming for the turret itself gives you like a 20% chance of actually succeeding.) Also in the museum, there's one room that requires you to avoid tripping laser sensor alarms by basically parkouring off the machinery. It took me a while to figure this out, because tripping a laser only activates a bunch of turrets, which I sort of assumed would be beatable if I was clever enough. In any case, it's not the most efficient or effective security system, it IS very cool to bypass! So, after shutting down all three power generators, the super weapon shuts down, and Barney stays behind to do something, I forget what, while the rest of us head for the roof to activate a bridge. On the roof, I have to take down a gunship and wait for enemy reinforcements to show up and open a door for me. Awfully nice of them, mirite? I activate the bridge, and this somehow allows allied reinforcements to swarm the place. I don't get it. But whatever. Back on ground level, the whole city is going to hell. Dr. Breen (the main baddie, or at least one of them - he's the human spokesman for the Combine or some such) has apparently gotten desperate enough to turn the city over to the Striders. Remember War of the Worlds? The tripods? These are the same thing. And they take 7 or 8 good hits from the bazooka to drop. They have regular gatling gun fire and some crazy blue laser thing that I never got hit by, but imagine must be quite nasty. I have to kill four of them. It's not as hard as it sounds. <_< Following that, there's a lot of fleeing from more Striders because I'm no longer near a crate of infinite bazooka ammo. Eventually I end up on a rooftop, battling two more Striders. Ya know, these guys are tough, but they're not so good at the whole "killing me" thing. Honestly the gunships are more threatening, at least in multiples. After finishing the rooftop battle, I make my way back down to the street level and regroup with Barney. DOG is here, too. He somehow communicates to Barney that Alyx is in the Citadel and that I should go help her, and Barney passes it on to me. DOG lifts up part of a Combine crazy impassable gate so I can slip into an underground chamber. I'm going it alone, but Barney has some encouraging words for me, as I drop into the hole... "And if you see Dr. Breen, tell 'im I said 'fuck you!'" CHAPTER 13 - OUR BENEFACTORS </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Epyon | Posted: 8/13/2010 12:22:25 PM UTC | Message Detail | Filter | Author Profile | # 007 |
| Level: 37 Advanced | Ha. Is that, like, the intended solution, or did you just panic? <_< "Fuck this shit." "Oh hey, I recall that zombies can't open doors..." --- "A man chooses. A slave obeys." -Andrew Ryan, Bioshock |
| Epyon | Posted: 8/13/2010 12:27:33 PM UTC | Message Detail | Filter | Author Profile | # 008 |
| Level: 37 Advanced | Ya know, these guys are tough, but they're not so good at the whole "killing me" thing. I hate them on hard modo where they take 7 RPG shots to kill as opposed to 5 and her pulse cannons do crazy damage. Eventually my entire squad gets massacred by a swarm of respawning manhacks. Not sure if you knew but you can use the gravity gun to snag the manhacks and toss them at the wall or at enemies. --- "A man chooses. A slave obeys." -Andrew Ryan, Bioshock |
| Kodan | Posted: 8/13/2010 4:40:35 PM UTC | Message Detail | Filter | Author Profile | # 009 |
| Level: 49 Liberal Arts Major | Been playing Tetris lately because I'm bored. An Ode to the Square Box: [Spoiler for Tetris?, click to show]Dear Square block, on Tetris: FUCK YOU NO ONE LIKES YOU. GO TO HELL. Love, Kodan. </spoiler> <-> "What the fuck is Alice doing in Wonderland anyway? Who the fuck told her she could leave the god damn kitchen in the first place?" -Random guy on Xbox Live http://www.backloggery.com/kodan882 |
| Kenri of the Yuri | Posted: 8/14/2010 6:58:49 AM UTC | Message Detail | Filter | Author Profile | # 010 |
| Level: 43 Editor | I like the Square block more than the S and Z blocks, at least. <_< -- [Spoiler for the end of Half-Life 2, click to show]"Fuck this shit." "Oh hey, I recall that zombies can't open doors..." XD I hate them on hard modo where they take 7 RPG shots to kill as opposed to 5 and her pulse cannons do crazy damage. ...I don't think I'm playing on hard mode, but I could swear they take more than 5 hits to kill. >_> Not sure if you knew but you can use the gravity gun to snag the manhacks and toss them at the wall or at enemies. I tried this for a while, but it wasn't fast enough to be very useful. I also didn't realize they were respawning until quite a bit of damage had been done. <_< -- The last two chapters of Half-Life 2 are both very, very short - combined, they're shorter than most of the game's other chapters. They're also very easy. There's some light platforming, it's very cinematic... and then you get the Atomizer. But let me back up. The first task is to infiltrate and navigate the Citadel. Right now, you're flying under the radar. This is the last place the Combine thinks you'll be. So the only combat is... one headcrab, on the cliffs, before entering the Citadel. lol As you move through the Citadel, you will eventually end up at a dead end. You need to climb into one of the prisoner transport pods. It seems like a dumb idea to me, but hey, Gordon's pretty badass, let's give him the benefit of the doubt. <_< After the looooooooooooooong sequence where we get a good luck at the scenery and not much else, we get dropped off in a holding cell and all our weapons get zapped, one by one. Noooooooooooo, not the crowbar. =( But when the laser hits the Gravity Gun... amazing things happen. Not only is the Gravity Gun not destroyed. Not only is the laser shorted out. But the Gravity Gun gets supercharged. Say hello to the Atomizer. I think its official name is the Dark Energy Gravity Gun, but I call it the Atomizer because it atomizes the fuck out of everything in your path. Let's examine your options: RT - Emits a short-to-medium range energy burst. The original Gravity Gun could shift cars out of the way with this and kill headcrabs in a few shots. The DEGG sends obstacles flying and one-shots every non-boss enemy with enough force to also one-shot everything behind them. LT - Forcefully pulls objects towards you. Even heavy objects. Even very far away objects. Even human enemies. Whatever you pull towards you can then be fired like a goddamn cannonball. Basically, it makes all combat a joke. The only things you can't easily deal with are Striders, gunships, and enemies that are very, very far away. There is only one part of this chapter that I would genuinely consider "hard"... actually, that's a lie, it's more like "annoying". Specifically, you have to stall against a ton of enemies while a slow-ass Mass Effect-brand elevator descends to your position, then ride it allllll the way up while being attacked by enemies at each of the stops. Ugh. Shortly after that, there's a hallway with a lot of enemies and, more importantly, a Strider. Luckily, you don't have to kill the Strider, you can just run past it. I'm not even sure if it's possible to kill, actually. (I'm not sure where to put this in the writeup, but a nice touch is that, throughout the chapter, you can listen in on increasingly desperate broadcasts from Dr. Breen directed towards Gordon.) Eventually we end up taking another prisoner transport capsule, but this time we get busted by a laser sensor and taken to a special place... CHAPTER 14 - DARK ENERGY We're in Dr. Breen's office. Judith Mossman is here with him; Eli Vance is as well, trapped in a transport capsule just like me. Eventually Alyx is brought in, just as trapped as everyone else. Maaaaaan. It is so hard to find good help nowadays. Because we won't cooperate, Breen decides to send Alyx and Eli to the Xen dimension... but then Judith betrays him and frees us. Breen runs off and Gordon reclaims the DEGG. Alyx and I are going after Breen while Judith and Eli escape. Breen gets into a teleporter thingy(?) in order to escape, and we end up having to chase him all the way to the roof. This sequence mainly requires platforming (though there is some combat), and... I don't know if I'm just dumb, but I got stuck for a little while several times here, because I couldn't figure out where to go. >_>; Up on the roof, and Gordon shells Breen's dark fusion reactor with energy balls pulled from a nearby tube until it explodes. So long, Dr. Breen! Wait, I think I had a message for you... oh, right: Fuck you! Alyx says we need to get out of here, but then the dark fusion reactor explodes and time stops. The G-Man appears. He says he's gotten several offers for Gordon's services. G-Man: Rather than offer you the illusion of free choice, I will take the liberty of choosing for you. (summary of this game's design philosophy, right there - not that that's a bad thing!) The background then becomes a black tunnel (i.e. a subway/train/etc), a door slides open, and the G-Man exits. The credits roll. After the credits, Dr. Kleiner is heard searching for Lamarr, his pet headcrab... then Lamarr jumps at the screen. lol ...So, yeah, that was pretty much the best first-person shooter I've ever played. >_> </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Epyon | Posted: 8/14/2010 6:17:07 PM UTC | Message Detail | Filter | Author Profile | # 011 |
| Level: 37 Advanced | Shortly after that, there's a hallway with a lot of enemies and, more importantly, a Strider. Luckily, you don't have to kill the Strider, you can just run past it. I'm not even sure if it's possible to kill, actually. Grab the energy balls and fling them at the strider's body. I'm surprised it didn't just step on you. Now you need to play Episode One and Episode Two! --- "A man chooses. A slave obeys." -Andrew Ryan, Bioshock |
| Kenri of the Yuri | Posted: 8/14/2010 10:44:36 PM UTC | Message Detail | Filter | Author Profile | # 012 |
| Level: 43 Editor | Grab the energy balls and fling them at the strider's body. I'm surprised it didn't just step on you. I had a lot of practice dodging Striders in Follow Freeman. <_<; Now you need to play Episode One and Episode Two! Definitely going to. I'm not sure if I'm going to be able to play all three in a row, but I'm at least planning to play Episode One right away. --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Kenri of the Yuri | Posted: 8/15/2010 9:35:39 AM UTC | Message Detail | Filter | Author Profile | # 013 |
| Level: 43 Editor | I didn't realize both episodes were so short. So, change of plans, I'm definitely playing them both in a row. >_> [Spoiler for Half-Life 2: Episode One, click to show]Dr. Breen: Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not. With that speech from Dr. Breen, our game kicks off. We're at the ending of HL2. Alyx is rescued from the blast by a bunch of teleporting Vortigaunts. The G-Man appears and says he'll see about that. Eh? I don't get it. Ah, well. CHAPTER 1 - UNDUE ALARM DOG digs Gordon out of the rubble, everyone is overjoyed that he's still alive. Alyx, DOG, and Gordon are still very close to the Citadel; we manage to get a line to Kleiner and Eli, and we learn that the Citadel's going to blow very, very soon. We don't have time to escape, so we have to go back into the Citadel and stabilize the core to buy us some time. It's daring, it's dangerous, it's crazy... It's perfect. I love it. Let's get started. Unfortunately, all I have is my Gravity Gun, and it's all I WILL have for quite a while. First we need to get INTO the Citadel. Luckily, DOG has a plan: we climb into a car, and he CHUCKS the car into the Citadel. Quite a ride. It's no Space Mountain but it'll do. A running theme for this chapter and the next one is that the Citadel is falling apart, and after accomplishing some goal, you'll frequently have to rush to the next area before whatever platform you were on breaks away and falls into the abyss. So, let's talk about Alyx. There are a couple things she can do that are very, very helpful. Remember those obnoxious electro-balls from Highway 17 that relentlessly chased you down and zapped you, and the best way to deal with them was to throw them off a cliff and into the ocean? Alyx can reprogram those so that they relentlessly attack your enemies. It's awesome. In one of the next rooms, we find a broadcast by... Dr. Breen?! Fucking WHAT. Oh, it's an old one. Thank god. But then, suddenly, a weird... giant toad/worm creature is brought into the room via machinery, and starts mentally attacking(?) Gordon and Alyx until they run away. Yikes. Well, I'm sure that thing, whatever it was, wasn't important! Moving on, eventually Gordon's Gravity Gun gets zapped again and turned into the Dark Energy Gravity Gun. It's... just as awesome as ever. Still moving on, there are a lot of "puzzles" where you'll have to grab energy balls from tuuuubes and shoot them into weird containment devices to restore power to bridges, or other machinery. Still moving forward, we find an elevator. After restoring power, it begins to head slowly downward. But debris is raining down on it, so Gordon has to use the Gravity Gun to protect it. At the end, a HUGE object begins to fall, but luckily, we reach our stop and jump off just seconds before the lift is destroyed. Way, way, way, waaaaaaaaaay too close for comfort. CHAPTER 2 - DIRECT INTERVENTION We're at the core. Alyx determines that the Combine are trying to blow up the Citadel as part of their master plan. She leaves me to handle the core, because I have the crazy Gravity Suit. Again, I think she's just lazy. ...Actually, I forget when this happened (I should really be taking notes as I play), but at one point, Alyx asks if there's room for two in Gordon's suit. Normally I'd be like "fuck you, get your own" but if it's Alyx I think I could live with that! Anyway, I have to stabilize the core. This involves a bunch of very clever, very fun platforming and puzzle solving. There's an achievement for doing the whole thing without killing any stalkers - humanoid beings that tend to leave you alone but undo any work you do - but I forgot about this until I had already killed them. Whoops. That was my bad; I think this is actually a really easy achievement to get, too. In any case, this segment is long and I can't remember it very well, so you're not getting a full write-up for it, and you can just deal. Or play the game yourself. After the core is stabilized, Gordon regroups with Alyx. We see a broadcast from Judith Mossman - she's in big trouble and requires rescuing. Also, my Gravity Gun is back to normal. I am currently =(ing just thinking about it. Alyx downloads some important files and this alerts the Combine to our presence... again, I guess. Time to get the hell outta dodge. We fight off some more Combine with the help of some more hacked electro-balls and hop on a train. Later! So, we're planning to take this train all the way out of the city, and we're feeling pretty good about that... until it turns out this is a train for transporting Stalkers. Alyx reveals that people who are captured by the Combine are turned into Stalkers. So THAT's pleasant. ...Of course, the train gets derailed, and we barely escape from it with our lives. Time for the WORST CHAPTER IN ALL OF HALF-LIFE 2 THUS FAR. Are you ready for this? Because I am fuckin' not ready for this at all. At all. CHAPTER 3 - LOWLIFE We're underground. It's pitch-black unless your flashlight is turned on. Not "sorta dark". Pitch-fucking-black. And your flashlight still runs out fairly quickly. Basically, this is Ravenholm, but in a more claustrophobic setting, and darker, and with no Father Grigori, and you have less options in terms of how to deal with threats. The good news is that you get a Pistol fairly quickly into the level. And you'll get a shotgun a bit later. But you never have a generous amount of ammo for either of these weapons, and you're going to be fighting a new enemy type here: a headcrab zombie Combine soldier. Alyx quickly names the thing a "Zombine". It has tons of health, can move much faster than ordinary zombies, and likes to take out a grenade and then rush at you. It's probably the most dangerous normal enemy type in the whole game. If that wasn't bad enough, you'll periodically have to deal with respawning antlions. These can be stopped by finding the hole they're spawning from and using the Gravity Gun to push a car on top of it. owned antlions owned Eventually - and I'm heavily abbreviating this writeup because I don't like this chapter at all - you reach an elevator in a big open room. It's not working at first, but after repairing it, you have to wait for it to descend to your floor while being attacked by hordes of zombies of all types. Goddammit. ;_; This goddamn chapter. I just want to go to a land that's fair and bright, where sawblades grow on bushes and there aren't any zombies at night. Where sniper windows are all empty and the sun shines every day, on the birds and the bees and the pheropod trees, where the dark energy springs and the bluebird sings, in the Big Rock Candy Mountains! In the Big Rock Candy Mountains, all the soldiers shoot rubber bullets And the headcrabs all have corks for teeth and you carry infinite rockets The Lambda caches are full of health and the streets are paved with ammo Oh, I'm bound to go where there ain't no snow Where the rain don't fall and the wind don't blow In the Big Rock Candy Mountains! .........That sorta got away from me for a while there. But whatever, we're on the surface now. CHAPTER 4 - URBAN FLIGHT oh thank god this write-up is almost over The Combine quickly finds us and starts sending guys at us, but I have some real weapons now, so it's not a problem. Speaking of which, I pick up the machine gun again. It's such an awful weapon, but I'm not really in any place to turn it down right now, not having a pulse rifle and all. After plugging some more antlion holes, I enter a building and Alyx leaves me to deal with some laser sensor traps. The trick is that, when triggered, they only blow up half the room. .......Yep. World's laziest puzzle, tbqh. There's a... somewhat clever physics puzzle, and more zombies upstairs. Back downstairs and on the street, Alyx hacks some more electro-balls and leaves me to deal with a sniper. Lazy jerk. But after I make my way forward and chuck an electro-ball into the sniper's window, Alyx decides to earn her keep by hijacking his rifle and providing cover for me. "I might be a little rusty with this rifle. *shoots, hits* Ha! Guess I'm not!" 1. Alyx Vance This is basically the most awesome thing ever and I'm super depressed when Alyx has to ditch the sniper rifle to regroup with me. =/ Also, just one more bit of bad news: the reactor is exploding again. Guess we didn't buy as much time as we thought. Whoops. ...And that's where I stopped. Thank god, I was really running out of material. </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Kenri of the Yuri | Posted: 8/17/2010 5:28:46 AM UTC | Message Detail | Filter | Author Profile | # 014 |
| Level: 43 Editor | [Spoiler for Half-Life 2: Episode One, click to show]Okay, back to Urban Flight. We immediately have to fight an alpha antlion, but I also get a Pulse Rifle, so I consider it a wash. There's an obnoxious vent crawling sequence that takes far too long. However, eventually we get onto the streets, I grab a bazooka, and a rebel shows up to lead us to a Resistance base. Moving forward, we find Barney and a small group of Resistance members. They're planning to make a push for the train out of town, but now that we're here, we're going to help them. We'll go a different route, the Combine focuses on us because we have their MacGuffin, and Barney's group has a much easier time. Barney hands Gordon a crowbar and wishes us the best of luck. The next area is a hospital filled with zombies and Combine soldiers, which is cool because it makes the whole building a big melee a trois. The general outcome is, naturally, the Combine nearly kills all the zombies, but then I kill them while they're distracted and wipe out the few remain zombies. lol For the record, Alyx also picks up a shotgun around here, which is awesome because she gets infinite ammo for it and WILL use it against headcrabs and other weak enemies. Saves me a lot of effort killing weaklings with the Gravity Gun/crowbar/pistol. And I forget when, I got the Crossbow somewhere around this point. Eventually we reach the hospital's broken down attic and are attacked by a gunship. Some rockets take care of that! Also in the hospital is a really annoying room that's half filled with water, covered with Barnacles, and to make things worse, I have to turn the power on to proceed, which electrifies the water. I don't like that room at all. Finally, we exit the hospital, and regroup with Barney. CHAPTER 5 - EXIT 17 Barney says that the train out of town is nearby, but there is The first group makes it to the train safely, no enemies at all. Alyx comments that we should've brought the whole group at once. Yeah everyone has 20/20 hindsight. The next few groups are significantly harder, especially once a Combine collapses a train in the final area to force us to take a side path. But, I pick up a Magnum, which is an A+ sniping weapon for some reason, so that's nice. There's also a new boss in this segment... at least I think it's new. BOSS FIGHT: ATV We've seen parked Combine ATVs before, but I don't think I've ever fought one. It can fire missiles and shoot at me, but in terms of threat level, I'd say it still ranks below gunships and striders. Thankfully, you don't have to escort anybody while fighting it. In fact, with a couple tricks, you can really minimize the amount of combat you deal with while escorting civilians. One trick is to spam rockets, because there's an infinite supply of them near the base where the rebels are hiding out. After escorting everyone across, the civvies and Barney hop on a train and bid us farewell - we elected to take a different train to draw the Combine away from them, yet again. Makes sense. Alyx goes off to do... something, summon another train I guess, but Gordon can't follow her, and is immediately attacked by a strider and a bunch of Combine soldiers. The strider really isn't the tough part of this segment; the tough part comes from the hopper mines and the explosive barrels. Ugh. But eventually, I get to a cache of infinite rockets, drop the strider, and drop down and regroup with Alyx. We hop on the train and say goodbye to City 17. ...But then the Citadel goes boom. The chain reaction/transmission/bad thing that was going to happen when the Citadel explodes begins to happen. Gordon and Alyx suffer some more mental attacks, and then a white light engulfs them. Credits. ... .......So I see HL2E1 is a graduate of the Final Fantasy VII school of endings. </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Luigi87 | Posted: 8/17/2010 2:39:55 PM UTC | Message Detail | Filter | Author Profile | # 015 |
| Level: 37 Advanced | Now that you are past the weaker HL2E1, you can play the epic known as HL2E2! --- SIEG ZEON, dood! |
| Kenri of the Yuri | Posted: 8/18/2010 7:51:15 AM UTC | Message Detail | Filter | Author Profile | # 016 |
| Level: 43 Editor | I enjoyed HL2E1 for what it was. I'd have probably been annoyed if I had spent $20 on it for ~3 hours of gameplay, though. <_< --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Epyon | Posted: 8/18/2010 4:58:38 PM UTC | Message Detail | Filter | Author Profile | # 017 |
| Level: 37 Advanced | Now that you are past the weaker HL2E1, you can play the epic known as HL2E2! Agreed, unless you decide you want the Little Rocket Man or Get Some Grub achievements. --- "A man chooses. A slave obeys." -Andrew Ryan, Bioshock |
| Kenri of the Yuri | Posted: 8/19/2010 1:25:25 AM UTC | Message Detail | Filter | Author Profile | # 018 |
| Level: 43 Editor | [Spoiler for Half-Life 2 and HL2: Episode One, click to show]I spent part of today Conservationist (HL2/HL2E1) - Kill five enemies with the same energy ball. Did this in Direct Intervention. Pacifist (HL2E1) - Contain the core in Direct Intervention withou killing any stalkers. Easily done. Grave Robber (HL2E1) - Steal a Zombine's grenade with the Gravity Gun. Did this in Lowlife. Zombie-que (HL2E1) - Use flares to set 15 zombies on fire. I did this really stupidly because I assumed you could cheese it by setting some zombies on fire, reloading, using the same flare to set the same zombies on fire, etc. Turns out, no, you can't. I ended up having to play through the entirety of Lowlife again and actually had to stick around AFTER the elevator had appeared and search for more flares in the dark because my flashlight was dead. Yep. Counter-Sniper (HL2) - Kill the five snipers in Follow Freeman. Turns out there are two snipers in the same general area that I missed one of the first time around because I assumed it was too far away to hit with a grenade, then later I killed the other one and assumed it was the one from before. Yep. That brought me up to 31/37 in HL2 and 17/18 in HL2E1. (The one I'm missing in Episode One is called The One Free Bullet - you play through the game while only firing one shot. thx but nothx) </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Epyon | Posted: 8/19/2010 2:35:18 AM UTC | Message Detail | Filter | Author Profile | # 019 |
| Level: 37 Advanced | (The one I'm missing in Episode One is called The One Free Bullet - you play through the game while only firing one shot. thx but nothx) That is actually pretty easy. Just treat the game like an escort mission - you're a liability being escorted by Alyx, and sometimes you toss a grenade at combine when they're too much for her. --- "A man chooses. A slave obeys." -Andrew Ryan, Bioshock |
| Kenri of the Yuri | Posted: 8/21/2010 3:24:58 AM UTC | Message Detail | Filter | Author Profile | # 020 |
| Level: 43 Editor | All right, it took me a long ****in' time to write this for some reason, but let's fuckin' do this. KH2 world rankings. I'm gonna post probably 5 writeups a day or something like that. [Spoiler for Kingdom Hearts 2, click to show]15. Atlantica No surprise here. This world actually could've been a lot higher - I'm not opposed to the concept, and it was easy enough that even I, usually terrible at rhythm games, was able to beat every single song on my first attempt. But it's just... not very fun. The plot of the world is not compelling; Ursula's return is never explained and Ariel trusts her again for no real reason. In addition, I actually liked the swimming mechanics of KH1 Atlantica, and would've liked to see them return in a more polished form. Instead, we get a loose collection of minigames, and I believe only two of them are actual songs from The Little Mermaid. So, in summary, this whole world was an arguably good idea executed very poorly. The best part: Part of Your World / Under the Sea Heeey, songs I actually care about a little bit. I think PoYW is my favorite outright, but Under the Sea is the most amusing to me simply because of one of Sora's lines in it: Sora [in a half-assed Jamaican accent]: "Dahling it's bettah, down where it's wettah, take it from meeeeee!" 1. This is the worst accent I've ever heard, and it doesn't help that Sora completely drops it like halfway through. 2. Yeah, I'm sure Ariel's gonna trust Sora's opinion on this matter. Does he even HAVE a non-mermaid swimming animation in this game? 3. That line was unfortunate even in the source material. When sung by a shirtless teenage boy... Goddammit, Sora. The worst part: "You need Magnera to continue!" What? No I don't! The locket is right there. Just fucking grab it! -- 14. Disney Castle Disney Castle, for all the buildup (well, the buildup in my mind, at least), is hugely disappointing. It's tiny, and inhabited only by escort missions. They're not BAD escort missions, but still. Would've liked to see this as a legitimate world. The best part: It leads to Timeless River If they had just considered them one world, I'd actually have something to put here! The worst part: Chip and Dale I thought these guys actually hung out in my gummi ship and did, you know, gummi-related maintenance, but I guess they just sit around Disney Castle, slacking off and occasionally bugging me about a new world appearing? -- 13. Twilight Town Twilight Town is a world that is TOO FUCKING LONG. I mean, I actually like it, but OH MY GOD YOU SPEND LIKE ONE-FIFTH OF THE ENTIRE GAME HERE ASDFGHJKL The best part: Seifer was here Roxas is a loser The worst part: ASDFGHJKL ASDFGHJKLASDFGHJKLASDFGHJKLANDMOREASDFGHJKL -- 12. Radiant Garden Traverse Town v2.0. It receives a very Traverse Town-esque ranking, too - above the most annoying worlds, below everything else. There are some cool sequences here, but the town itself is pretty bland looking and... ehhh, I dunno what to say about this place. It's definitely not as good as KH1 Hollow Bastion. The best part: War were declared That whole sequence with the huge army of Heartless - battle with Demyx, teaming up with Cloud/Leon/Yuffie/Tifa, the thousand Heartless battle, etc. Also reposting this because it's great: Leon: Think you can handle this many? Cloud: Well. Might be tough if one more shows up. Leon: Then that'll have to be the one I take care of. Cloud: What, you're fighting too? The worst part: The teenybopping trio of Friendly Neighborhood something-or-others Dear Square-Enix, No. Signed, Everyone -- 11. Beast's Castle Here's how you make a great Beast-related world: 1. Put Beast in the party ASAP. 2. Have Beast destroy everything in his way. 3. GO TO 2 None of this stupid bullshit that Beast's Castle made us do, what with dicking around with the other characters and Beast being a lamer and Xaldin existing. The best part: The bosses Beast's Castle probably has some of the best Heartless bosses in the whole series, and even Xaldin's a pretty decent fight. The worst part: Xaldin I really like how Belle kicked his ass, though. </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| xp1337 | Posted: 8/21/2010 3:59:11 AM UTC | Message Detail | Filter | Author Profile | # 021 |
| Level: 49 Liberal Arts Major | ... ... ... I can't even be bothered to argue with this because I'm still in utter disbelief. --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Kenri of the Yuri | Posted: 8/21/2010 4:36:10 AM UTC | Message Detail | Filter | Author Profile | # 022 |
| Level: 43 Editor | spoilers this isn't even the objectionable part yet --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| xp1337 | Posted: 8/21/2010 4:40:48 AM UTC | Message Detail | Filter | Author Profile | # 023 |
| Level: 49 Liberal Arts Major | Not at all. You see, that first part has actually made any further rankings lose all credibility to me, so I could not find anything upcoming to truly be objectionable. You already put 2 of the Top 3 in the Bottom 4, sure you've yet to reach my #1 world, and I'm sure it won't be #1 after that, but it would hardly be an issue at this point. The ranking is just so utterly demoralizing to me I simply can't bring myself to object, it just seems too futile. >_> --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Kenri of the Yuri | Posted: 8/21/2010 7:28:55 AM UTC | Message Detail | Filter | Author Profile | # 024 |
| Level: 43 Editor | [Spoiler for Half-Life 2: Episode Two, click to show]Episode Two kicks off with an actual cutscene. Like, a cutscene cutscene. Holy crap. That is weird as hell and I don't like it. Anyway, it summarizes all the awesome stuff we did in Episode One, up until the end of the game. Alyx uses the Gravity Gun to rescue Gordon from the crashed train, and Gordon gets the Gravity Gun back. We quickly notice that the Citadel has started firing a giant spirally energy beam into the sky. Never a good sign. Ever. It's also still exploding, which is bad news for us, so need to get movin'. CHAPTER 1 - TO THE WHITE FOREST After a tunnel with some zombies and antlions, we come upon a small building. The power is out and Alyx is trying to fix it, but then it just turns out it's not plugged in. truth in television right there <_< We contact Eli Vance, Dr. Kleiner, and new guy Dr. Magnusson. They say that the Combine are using the Citadel to attempt to open a super special awesome mega portal. If they get it open, we're fucked. There's no chance. But our MacGuffin that we stole from them in Direct Intervention can be shot into space in a rocket and somehow used to prevent this disaster. Got it. Shinra Company, move out! There's a garden gnome under a bed here. Cute. I'd take it with me but that would be stealing, so in the house it stays! There's a big building complex up ahead. We hear some crazy noise in the distance and I catch a glimpse of a humanoid figure slinking around on nearby rooftops. Gordon and Alyx get split up and Alyx gets ganked by a weird creature while Gordon is stuck in the crawlspace under a house. Ugh. Eventually, a Vortigaunt comes along and rescues me. He says he can heal Alyx with the help of some other Vortigaunts, who are nearby. Away we go! ...But I quickly fall into a mine shaft or some shit and end up in a cave system, separated from the Vortigaunt. Augh. On the bright side, there's a crowbar and a pistol right nearby. Also nearby are the first of the game's many, many Antlion Grubs. You get an achievement for murdering every single one of them. I'm... probably going to be killing these when I find them, because that's what I do in video games, but if I don't get the achievement, and I guarantee I won't, that's not a big deal. Anyway. I grab a shotgun and the magnum again, and it's around here that Acid Antlions, the first of the game's new enemies, start chasing me. For some reason I think these are invincible and so I don't attack them at first, but eventually I realize that I'm an idiot and start blasting them. The magnum is fantastic for killing these things, FYI. I give the magnum an A+. In no time at all, I'm out of the cave and into the Vortigaunt base. CHAPTER 2 - THE VORTAL COIL So, the Vortigaunt is here healing Alyx, and there are two human grunts, Griggs and Sheckley. They show me around and explain the antlion sensors set up at the four openings into this chamber. Nifty, but I've seen antlions. They're not that difficult to stave off. If you had the time to construct an elaborate security system that tells you how many antlions are coming, why didn't you just construct some goddamn walls and keep them away from you permanently? In any case, we're going to have to do a tower defense type thing here. Thankfully it's a lot easier than the ones in Entanglement. There are two turrets, the grunts are semi-competent, there's a big box of infinite shotgun shells, I get yet another machine gun (though it's hard to get excited about that), and only the last two waves of antlions are enough that you should have any problems at all. After that, the rest of the Vortigaunts show up, and a HUGE number of antlions start pouring in through every entrance. ...Of course, Vortigaunts are crazy overpowered, so they pretty much solo this wave while Gordon chillaxes. How thoughtful of them. With the antlion menace held off for another day, the Vortigaunts begin healing Alyx, but quickly determine that they need some special antlion pheromone. And, of course, getting it will require the aid of the Free Man. Because everything always requires the aid of the Free Man. sigh One of the Vortigaunts comes with me, with is nice, because it means pretty much all the combat is a joke. At least while he's around. I'm not giving a detailed writeup because this whole cave system looks the same, but it's the same kind of "here's an elevator, oh no it's broken, go fix it Gordon, yay now the elevator is fixed" stuff that doesn't really merit a detailed writeup anyway. There is one part that's sort of like the end of Lowlife - fending off infinite zombies and antlions while waiting for a lift - but with the Vortigaunt, it's pretty easy. There's also a physics puzzle where there's this weird cement mixer type thing hanging, and you can blast it with the Gravity Gun, and what I think you're supposed to do is blast it repeatedly to make it swing downwards, then jump in the top, then stay there and let it right itself, then jump through a small opening. But after getting crushed to death, I realize there's a hole in the floor I can fall through. v_v Anyway, eventually I get split up from Mr. Vortigaunt and have to deal with an invincible Antlion Guardian, which is like the other big antlions from previous chapters only on steroids. Actually, it might or might not be invincible, but I'm not allowed to kill it, in any case. After much fleeing, and many deaths because I'm stupid (but in fairness, this game really needs to let you run for like 10x as long), I escape from it and regroup with the Vortigaunt. We get the antlion essence or whatever and take it back to Alyx. All of the Vortigaunts start glowing and even involve me in their ritual, saying that they're tying Alyx's life to mine or some such. Just when they're all preoccupied, time stops, and the G-Man reappears. ...Oh, now I get it. When the Vortigaunts saved Alyx at the beginning of Episode One, they also broke the G-Man's hold on Gordon, and now that they're preoccupied he was able to reestablish it. Goddamn. He talks cryptically for a while, whatever, don't care. Eventually he tells Alyx to deliver a message to her father, something about dire consequences. Ominous. Back in normal time now. Alyx is awake, and we're moving on. The Vortigaunt will be accompanying us, at least for a while. He says there's a car up ahead we can use to get to the rocket. CHAPTER 3 - FREEMAN PONTIFEX We get back outside, finally, but we're quickly attacked by... Oh goddammit. BOSS FIGHT: ALPHA ANTLION & ANTLION GUARDIAN ...They might both be called Guardians, technically, but just note that one is vanilla and the one is the crazy Vortal Coil variant. And they're really obnoxious, especially once I run out of shotgun ammo. I'm sure you're supposed to use the explosive barrels scattered around, but usually when I try to shoot those things at enemies with the Gravity Gun, I end up taking just as much damage as the enemies. So I was hesitant to try that here! In any case, after killing them, I get the "Twofer" achievement and can proceed ahead. The rebel base here has been wiped out by Combine, which were in turn wiped out by... headcrabs, presumably. lulz. I grab a Pulse Rifle and we see the car on a bridge up ahead. Alyx and the Vortigaunt are going to stay here while I go get it. </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Kodan | Posted: 8/21/2010 10:49:27 AM UTC | Message Detail | Filter | Author Profile | # 025 |
| Level: 49 Liberal Arts Major | Fable 2 is ****ing awesome. <-> "What the fuck is Alice doing in Wonderland anyway? Who the fuck told her she could leave the god damn kitchen in the first place?" -Random guy on Xbox Live http://www.backloggery.com/kodan882 |
| xp1337 | Posted: 8/22/2010 2:09:57 AM UTC | Message Detail | Filter | Author Profile | # 026 |
| Level: 49 Liberal Arts Major | Really? I thought it was ultimately a major step down from the first Fable. It certainly does a number of things better, but then on the other things... --- xp1337: Don't you wish there was a spell-checker that told you when you a word out? |
| Kenri of the Yuri | Posted: 8/22/2010 5:49:44 AM UTC | Message Detail | Filter | Author Profile | # 027 |
| Level: 43 Editor | [Spoiler for Half-Life 2: Episode Two, click to show]Okay, I finished Episode Two today, which means that... ugh... I need to do a whole load of writeups in a row. Goddamn me. So, you're stuck with extremely brief writeups, and you can just deal with it. How extremely brief? Observe: -I got the car. There were zombies but a bunch of explosives took care of them. Getting the car required physicsing the bridge. I'm pretty sure bridges of that size don't work like that, but whatever. -The Vortigaunt's not coming with us. Damn. Ah well, away we go. CHAPTER 4 - RIDING SHOTGUN ...About that short. Again: deal with it. Now let's... keep on keepin' on. -We stop at a radio tower and reestablish power, but some Hunters attack us. Hunters are the critters that ganked Alyx. Of course, they degraded in threat level faster than Zagi, so while one was a hero killer just a few chapters ago, now I'm perfectly capable of killing five or so of them. I got the Meet the Hunters achievement for surviving the ambush and the Payback achievement for killing a Hunter with its own flechettes (blocked its attacks with a tire, then chucked the tire at it). yay -We contact White Forest base but the transmission fails before we can give our warning about the Combine. -_- -Further on we find a Combine advisor. We kill it, but it nearly kills us with its telepathy. This also alerts the Combine to our presence, but we grab a crossbow on the way out, so all in all I call it a wash. -We're being chased, in our car, by a helicopter. -We end up at a rebel base. Our car is trashed. I kill the chopper by grabbing its mines with the Gravity Gun and firing them back. This gets me the Puttin' On a Clinic achievement because I didn't miss. By which I mean I reloaded every time I missed. CHAPTER 5 - UNDER THE RADAR -The rebels are pinned down by a big fuck-off autogun. Alyx stays behind to fix our ride while I go deal with it. Which involves ninjaing my way behind it and throwing a grenade into the autogun's maintenance hatch. Yeah, that'll do it. I get the Gunishment! achievement. -Our car has been upgraded to locate radar caches, which are basically like Lambda caches except there are only five of them. I find the first four; one of them gets me Gordon Propelled Rocket achievement because it had the RPG in it. Yay. This weapon is fantastic for killing Hunters, so I'm glad to have it. -I get the Hit and Run achievement for running over 20 enemies. -We find an abandoned inn. When we try to leave, a barrier pops up. sigh -After murdering a large amount of soldiers and Hunters, we kill the power and get the fuck outta dodge. I get the Quiet Mountain Getaway achievement. -I find the last radar cache and get the Cache Checker achievement. -We find a crashed gunship. OH FUCK, there's a Strider in it! ...Ah, never mind, DOG took care of that shit. The base is up ahead and we decide to race DOG there. I win and get the Pedal to the Metal achievement. CHAPTER 6 - OUR MUTUAL FIEND That isn't a typo, just FYI. -blah blah blah -I have to do some maintenance on the rocket, kill a bunch of dudes, and seal the silo doors. This gets me the Secondary Silo Secured achievement. -We analyze the MacGuffin and find more video on it. Apparently Judith found the Borealis project. I'm not sure what it actually IS, but it could apparently give us a huge advantage over the Combine if we use it. And if it doesn't backfire. Incidentally, it's made by Aperture Science, so fuck that shit. I say we find a way to nuke it from orbit, just to be safe. -Alyx delivers the G-Man's message about grave consequences. Eli Vance sends her out of the room and starts to tell Gordon about how G-Man is their "mutual friend" and kind of an asshole. He doesn't want the G-Man to start controlling Alyx the way he controls Gordon. So why don't you tell some Vortigaunts about this and have them tell the G-Man to fuck off? I'd do it myself but I'm KIND OF mute. -Right so, apparently AVALANCHE heard about our plan to save the world with our big fuck-off rocket, and they're here to stop us. With a bunch of Striders. Luckily, Magnusson decided to make himself useful by creating a bunch of Magnusson devices. Grab one with the Gravity Gun, shoot it onto a Strider, then shoot it with a gun, and... BOOM! Strider dies. One shot, one kill. Like sticky grenades, only less useful. Now, this is complicated by the fact that Hunters emit an anti-Magnusson device aura, so you have to kill the Hunters first. Period. You can't be clever about this, as I learned. -There are like 10 buildings or so where I can grab health/ammo/Magnusson devices, and my car has been upgraded to detect Combine with its radar. So yay. -I also have to do this whole segment without letting the Striders destroy any buildings. No, fuck you, I have to do that. Period. Shut up. -Strictly speaking, only three Striders actually bother destroying buildings, but that's still plenty to be annoying as fuck. -The second building-destroyer required a lot of attempts. I was half the map away and didn't have any sticky bombs in reserve. Basically, I needed to do it perfectly to kill the thing before it destroyed the building. If it had had any Hunters with it, I simply wouldn't have been able to kill it in time. The one or two seconds it would've taken to run over the Hunters would have fucked me over. But yeah. After that, it wasn't too bad. -All Striders dead! yaaaaaaaaaay. I get the Neighborhood Watch and Defense of the Armament achievements. CHAPTER 7 - T-MINUS ONE -rocket away -owned portal owned -We were going to take a helicopter to Judith's last location but then some Combine advisors show up! FFFFFFFFFFFFFFFFFFFFFFFFFFFFF- -They Psywave Gordon and Alyx but it doesn't work on Eli Vance for some reason, so they kill him the old-fashioned way. This would have been a lot more depressing if it didn't just happen randomly at the end of the game, tbqh. -The advisors get dynamic entry'd by DOG. -The episode ends with Alyx grieving over her father's body. Credits roll. -So yeah, I'm absolutely ready for Episode Three annnnnny time now. </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Kenri of the Yuri | Posted: 8/22/2010 5:58:38 AM UTC | Message Detail | Filter | Author Profile | # 028 |
| Level: 43 Editor | Incidentally, here's the next installment of this trainwreck. [Spoiler for Kingdom Hearts 2, click to show]10. The Land of Dragons The first "real" world. It's... okay. Shan-Yu is a pretty interesting foe for KH2 and I kinda liked the storyline. The morale missions were annoying wastes of time, though, and Ping is a terrible party member (though that's the point). The best part: Shan-Yu Awesome boss fight alert. The worst part: Assault Rider Terrible Heartless alert. -- 9. Hundred Acre Wood Ouch. I (perhaps controversially) placed Hundred Acre Wood in my top 4 in KH1. This was a combination of KH1's worlds being generally not-so-amazing and me just really enjoying KH1 Hundred Acre Wood in every aspect except the actual gameplay. KH2 100AW improves on the gameplay, and... ends up much lower. Is it because other worlds are just much stronger competition? Is it because 100AW resolved itself quite nicely in KH1 and had no real reason to return? Or have Kenri's preferences simply changed in two month's time? THE WORLD MAY NEVER KNOW. The best part: A Blustery Rescue As dumb as it sounds, I might actually buy a spinoff based on this minigame, assuming it was portable and had a lot of different levels. <_<; The worst part: The ending It really says something that Chain of Memories recycled 100AW less than KH2. Chain of Memories. The game based on Sora reliving events that had already happened. -- 8. Space Paranoids IS THAT THE BEST A USER CAN DO IS THAT THE BEST A USER CAN DO I remember when it was first revealed that there would be a Tron world in KH2. It seemed like the greatest thing ever. >_> But yeah, my big problems with this area are that: 1) there are a few minigames and mission types things, and they're all pretty not fun to play; and 2) the world is really boring to look at. Being split up into two big chunks much more noticably than the other worlds is also a problem, by which I mean there was no real resolution to the first visit, you just sorta got kicked out after a while. ("Oh no! The MCP is going to destroy the entirety of Hollow Bastion!" "We're on it!" "Nah, don't worry about it, I changed the password, we're cool for a while." "...Are you sure? This seems like something that requires immediate attention." "Nah. I mean, he'd have to file a lost password report, check his email... It'd take him a while. That's assuming he doesn't guess 'password', which is what I set it to." "...Well, I'm convinced.") The best part: Kingdom Hearts involvement I haven't seen Tron in a looong time, so take this with a grain of salt, but I liked how they merged the general setting of Tron while making it actually relevant to Kingdom Hearts. It's a nice contrast to, say, Atlantica. The worst part: Light Cycle It's light cycle. Making it this lame should be illegal. -- 7. Agrabah Agrabah's one of the only worlds that I feel actually took a hit in quality from KH1 to KH2. (Atlantica is another one but it totally doesn't count.) In just about every way, Agrabah just isn't as fun as it was in KH1 - and its story is far worse, too. ...That said, the world's still good. It's still got the Cave of Wonders and stuff, and Aladdin is great source material. The story kinda sucks but I think we're used to that from Aladdin worlds by now. The best part: The battle with Jafar Holy crap, Genie Jafar is back! I can't wait to see him wreck some shit up! The worst part: The battle with Jafar ............."well then". -- 6. The World That Never Was GOODNIGHT, EVERYBODY! *curtains draw, sound of footsteps followed by a door slamming shut* No but seriously, I imagine I'm gonna get a lot of flak for this one. TWTNW has the odd distinction for me of being very fun to play, but then having story elements that just... fell flat. I'm gonna tell you, KH2 did away with most of the puzzle elements in worlds, so it's really, really hard for me to justify putting a world very high if I didn't enjoy its story. That said, even if I had no problems with the story here, at most it would jump to #3, and even that's probably generous, so no matter what I'm going to draw flak for its placement. >_> (Incidentally, I'm not including endgame - ie past the point of no return - here, which means endgame gets left out of the ranking entirely. Ah well.) The best part: Design is law I really like how this world is designed. Special mention has to go to the Proof of Existence. Just... yikes. I still can't believe they put a place like that in an E10+ rated game, but I appreciate it. Even if it makes me feel like crap. <_< The worst past: Battle with Roxas They could've at least thrown in a Press Triangle to Not Die type thing and make it slightly more satisfying. </spoiler> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
| Epyon | Posted: 8/23/2010 1:14:00 AM UTC | Message Detail | Filter | Author Profile | # 029 |
| Level: 37 Advanced | Arne Magnusson is the best character ever. And even better if you played the first game and actually blew up that casserole. --- "A man chooses. A slave obeys." -Andrew Ryan, Bioshock |
| Kenri of the Yuri | Posted: 8/23/2010 4:35:09 AM UTC | Message Detail | Filter | Author Profile | # 030 |
| Level: 43 Editor | Magnusson is pretty great. But then I liked just about the entire cast. >_> --- "There's a pony in the shop, but don't buy it. It might do something unfortunate to you." ~from the first Summoner's Seal topic |
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